Again let me reiterate a simple solution to the issue of parity:
Contract minimums tiered based on TPE
The cap will have to change each year. Salaries change each year. Salary of a player cannot be lower than the minimum for their TPE before the new season turns over [so tc isnt held against you] Need to make this TPE before a certain date to curtail guys from waiting to post their update and make any bypassing of the system.
Example, my player
Mike Boss signs 3 yr 3 million dollar deal
S4 1M
S5 1M
S6 1M
Under my system proposed, random numbers here:
S4: 5.5M
S6: 7M
S7: 8M
We would create a max salary, it would become our max deal. The salary increases as my players skill increases.
In real sports, players are motivated by money. In sim sports, players are motivated by trying to bend the rules in your favor, its gamesmanship, nothing wrong with it. So we need to take the place of human emotion with a system based on skill.
Example, in MLB you are not a FA until 6 years of MLB service. Throughout this time, teams can sign the player to a contract that extends beyond that. However, it is more common after the 3rd year where arbitration is introduced. The team and the player both present a dollar amount they think the player is worth. If they cannot agree, they go to an independent 3rd party arbitrator who rules in favor of either party, and that is the salary.
Think of this system like arbitration for your entire career. Just a minimum salary based on your TPE. Simple.
What happens then?
It makes teams have to come to difficult decisions based on guys they can afford and guys they cannot. It makes GM's jobs more difficult. It makes parity because guys will be forced to change teams eventually and make other teams stronger.
"But what about guys who just want to stay on their team?" Then others will need to sacrifice for it to happen. This isn't a solution designed to make everyone happy, but it would surely make things a lot more interesting.
Contract minimums tiered based on TPE
The cap will have to change each year. Salaries change each year. Salary of a player cannot be lower than the minimum for their TPE before the new season turns over [so tc isnt held against you] Need to make this TPE before a certain date to curtail guys from waiting to post their update and make any bypassing of the system.
Example, my player
Mike Boss signs 3 yr 3 million dollar deal
S4 1M
S5 1M
S6 1M
Under my system proposed, random numbers here:
S4: 5.5M
S6: 7M
S7: 8M
We would create a max salary, it would become our max deal. The salary increases as my players skill increases.
In real sports, players are motivated by money. In sim sports, players are motivated by trying to bend the rules in your favor, its gamesmanship, nothing wrong with it. So we need to take the place of human emotion with a system based on skill.
Example, in MLB you are not a FA until 6 years of MLB service. Throughout this time, teams can sign the player to a contract that extends beyond that. However, it is more common after the 3rd year where arbitration is introduced. The team and the player both present a dollar amount they think the player is worth. If they cannot agree, they go to an independent 3rd party arbitrator who rules in favor of either party, and that is the salary.
Think of this system like arbitration for your entire career. Just a minimum salary based on your TPE. Simple.
What happens then?
It makes teams have to come to difficult decisions based on guys they can afford and guys they cannot. It makes GM's jobs more difficult. It makes parity because guys will be forced to change teams eventually and make other teams stronger.
"But what about guys who just want to stay on their team?" Then others will need to sacrifice for it to happen. This isn't a solution designed to make everyone happy, but it would surely make things a lot more interesting.
WR- JAMAL SLICK JR.
"THE NEW ERA"
MR 8X ULTIMUS CHAMPION
QB Mike Boss - HOF
TE Johnny Blaze - HOF
QB Mike Boss Jr
WR Johnny Blaze Jr
QB Mike Boss - HOF
TE Johnny Blaze - HOF
QB Mike Boss Jr
WR Johnny Blaze Jr