7. Something that interests you in the league
So I'm new here, but I'll take a shot at this. I'm going to write about ISFL fantasy football. Which is like, pretty awesome that there's a simulation football league that has a subsequent ISFL fantasy league attached to the simulation league. Like a simulation of a simulation. But my focus is going to be talking about how we can bring more of America's favourite pasttime -- fantasy sports -- into the world of simulated sports. Because what we're doing now is really cool, but we all know redraft is the tip of the fantasy football iceberg.
What do we have today? A redraft league that has individual defensive players (IDP) players as well. That's a good start, better than most fantasy football leagues. But there's more available to us that we can take advantage of: I'm talking keeper, I'm talking dynasty, I'm talking salary cap, I'm talking auctions, I'm talking rotisserie scoring, and then I'm going to talk Massive Leagues of Record.
Keeper leagues, to those not obsessed with fantasy sports, are leagues that allow teams to keep, year over year, a certain number of players. Often times this means you'll give up a draft pick the next year's redraft in order to keep your keeper. It's a small way of keeping year over year consistency in your fantasy team and rewards sometimes those picks that went off. There's a few different ways to work it, but you could for example give up a redraft pick based on the tier of the player's performance. A first rounder may only cost you a top-10 performer. So considering the ISFL fantasy performers last year in S47, you'd have to give up a first to keep like Shrubbery (RB1, 1 oa) or Swagart (RB3, 4oa), but also Bollrsveifla (QB1, 3oa) or Patterson (QB3, 5oa), or even Hogmally (TE1, 10oa). Then a second rounder the next group of 20, including studs like WR1 Robinson, QB4 TurnDaBallOva, LB1 Maclean. You get the idea.
There's also dynasty leagues. I think I heard there may be one for ISFL already, but that's a dope idea for a simulated league. Drafting a team of your sim league buddies and keeping year over year keeps you even more engaged with their own development and role in the league. Imagine having TurnDaBallOva locked up in your dynasty league? Often times these leagues are also paired with colleges squads that let you keep prospects while they're in college. Despite our league not having colleges, I think the fantasy league could use some DFSL in it. So perhaps you get to draft some DSFL rookies into a rookie squad, not to earn points but to get an early snab of the hot new DSFL rookie (like Zimm Triumph cough cough).
Then you can pair some of these modes together. Salary cap ISFL fantasy football becomes weirdly similar to actual sim football. Awarding contracts to players with money that you have to keep under a salary cap is the name of the game in this type of mode. Usually starting with an auction (which c'mon we definitely need to implement even without salary cap fantasy ISFL leagues) that says so you want Ace Anderson? How much for him? In a salary cap of $100, you spending $20? And if you can give a contract but have to give x% increase every year, do you risk eating more of your budget year over year for him? Then offseasons are full of auction drafts for free agents not kept by teams (or other free agents) -- rookie drafts keep their linear draft style usually.
What about different scoring methods? Right now we don't even do weekly matchups -- I'm assuming due to the difficulties of Google Sheets making that really not fun to coordinate. But weekly points matchups are just one new addition. You could do rotisserie scoring -- winning categories like Yards Receiving or Yards Rushing sure, but also Forced Fumbles or others could really increase the draft stock of defensive players.
Finally you could also implement Massive Leagues of Record. These are usually either flat or vertical fantasy leagues. Flat being many groups and then a playoffs between the champions of groups. Vertical being relegation and promotion of teams based on how they perform in increasing difficult fantasy leagues. Doing well year over year gets you promoted into the next tier of ISFL fantasy. What a cool way to enjoy your simulated sports league
735 words.
So I'm new here, but I'll take a shot at this. I'm going to write about ISFL fantasy football. Which is like, pretty awesome that there's a simulation football league that has a subsequent ISFL fantasy league attached to the simulation league. Like a simulation of a simulation. But my focus is going to be talking about how we can bring more of America's favourite pasttime -- fantasy sports -- into the world of simulated sports. Because what we're doing now is really cool, but we all know redraft is the tip of the fantasy football iceberg.
What do we have today? A redraft league that has individual defensive players (IDP) players as well. That's a good start, better than most fantasy football leagues. But there's more available to us that we can take advantage of: I'm talking keeper, I'm talking dynasty, I'm talking salary cap, I'm talking auctions, I'm talking rotisserie scoring, and then I'm going to talk Massive Leagues of Record.
Keeper leagues, to those not obsessed with fantasy sports, are leagues that allow teams to keep, year over year, a certain number of players. Often times this means you'll give up a draft pick the next year's redraft in order to keep your keeper. It's a small way of keeping year over year consistency in your fantasy team and rewards sometimes those picks that went off. There's a few different ways to work it, but you could for example give up a redraft pick based on the tier of the player's performance. A first rounder may only cost you a top-10 performer. So considering the ISFL fantasy performers last year in S47, you'd have to give up a first to keep like Shrubbery (RB1, 1 oa) or Swagart (RB3, 4oa), but also Bollrsveifla (QB1, 3oa) or Patterson (QB3, 5oa), or even Hogmally (TE1, 10oa). Then a second rounder the next group of 20, including studs like WR1 Robinson, QB4 TurnDaBallOva, LB1 Maclean. You get the idea.
There's also dynasty leagues. I think I heard there may be one for ISFL already, but that's a dope idea for a simulated league. Drafting a team of your sim league buddies and keeping year over year keeps you even more engaged with their own development and role in the league. Imagine having TurnDaBallOva locked up in your dynasty league? Often times these leagues are also paired with colleges squads that let you keep prospects while they're in college. Despite our league not having colleges, I think the fantasy league could use some DFSL in it. So perhaps you get to draft some DSFL rookies into a rookie squad, not to earn points but to get an early snab of the hot new DSFL rookie (like Zimm Triumph cough cough).
Then you can pair some of these modes together. Salary cap ISFL fantasy football becomes weirdly similar to actual sim football. Awarding contracts to players with money that you have to keep under a salary cap is the name of the game in this type of mode. Usually starting with an auction (which c'mon we definitely need to implement even without salary cap fantasy ISFL leagues) that says so you want Ace Anderson? How much for him? In a salary cap of $100, you spending $20? And if you can give a contract but have to give x% increase every year, do you risk eating more of your budget year over year for him? Then offseasons are full of auction drafts for free agents not kept by teams (or other free agents) -- rookie drafts keep their linear draft style usually.
What about different scoring methods? Right now we don't even do weekly matchups -- I'm assuming due to the difficulties of Google Sheets making that really not fun to coordinate. But weekly points matchups are just one new addition. You could do rotisserie scoring -- winning categories like Yards Receiving or Yards Rushing sure, but also Forced Fumbles or others could really increase the draft stock of defensive players.
Finally you could also implement Massive Leagues of Record. These are usually either flat or vertical fantasy leagues. Flat being many groups and then a playoffs between the champions of groups. Vertical being relegation and promotion of teams based on how they perform in increasing difficult fantasy leagues. Doing well year over year gets you promoted into the next tier of ISFL fantasy. What a cool way to enjoy your simulated sports league
735 words.