06-10-2024, 04:45 PM
(This post was last modified: 06-15-2024, 09:36 AM by jlyles7. Edited 1 time in total.)
I'm gonna get this right this time dangit, math is hard apparently
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #366 +2
$1M Training (w/c 06/10/2024) +5
ISFL S48 Claim Week 4 +11
TPE Earned Subtotal: 18
TPE Previous Bank: 1
TPE Spent: 18
(MIN:60)(MAX:90) Strength: 70
(MIN:50)(MAX:80) Agility: 62 - > 66 (8 TPE Spent)
(MIN:1)(MAX:1) Arm: 1
(MIN:50)(MAX:85) Intelligence: 60
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:65)(MAX:95) Tackling: 70
(MIN:55)(MAX:85) Speed: 84 -> 85 (10 TPE spent)
(MIN:25)(MAX:50) Hands: 25
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:50)(MAX:80) Endurance: 60
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:85) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Applied TPE: 232
Banked: 1
Total: 233
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #366 +2
$1M Training (w/c 06/10/2024) +5
ISFL S48 Claim Week 4 +11
TPE Earned Subtotal: 18
TPE Previous Bank: 1
TPE Spent: 18
(MIN:60)(MAX:90) Strength: 70
(MIN:50)(MAX:80) Agility: 62 - > 66 (8 TPE Spent)
(MIN:1)(MAX:1) Arm: 1
(MIN:50)(MAX:85) Intelligence: 60
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:65)(MAX:95) Tackling: 70
(MIN:55)(MAX:85) Speed: 84 -> 85 (10 TPE spent)
(MIN:25)(MAX:50) Hands: 25
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:50)(MAX:80) Endurance: 60
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:85) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Applied TPE: 232
Banked: 1
Total: 233