Alright. This is my current proposed solution. I'd like to hear from the OL and GM's.
1.) We need to increase starting OL archetype attributes by 50 TPE. This would be applied to all current OL and it's been included in the TPE counts below.
I figured something like this:
Player Archetype: Pass Blocker (Eg. Jason Peters, Joe Thomas)
(MAX: 95) - Strength: 70 up from 65
(MAX: 100) - Pass Blocking: 70 up from 60
(MAX: 90) - Run Blocking: 65 up from 55
-----------------------------------------------------------------------------------
Player Archetype: Run Blocker (Eg. Taylor Lewan, Zach Martin)
(MAX: 70) - Agility: 45 up from 40
(MAX: 90) - Pass Blocking: 55 up from 50
(MAX: 100) - Run Blocking: 75 up from 65
-----------------------------------------------------------------------------------
Player Archetype: Technician (Eg. Travis Frederick, Alex Mack)
(MAX: 95) - Strength: 70 up from 65
(MAX: 95) - Pass Blocking: 65 up from 55
(MAX: 95) - Run Blocking: 70 up from 60
-----------------------------------------------------------------------------------
Player Archetype: Athletic Lineman (Eg. Trent Williams, Tyron Smith)
(MAX: 90) - Pass Blocking: 65 up from 50
(MAX: 90) - Run Blocking: 65 up from 55
The reason for this is offensive lineman start off far too weak compared to other positions. If you had a full defensive line of 0 TPE DT/DEs play against a full 5 of 350 TPE OL, the Defensive line players would pick up a sack every third game. I think this highlights some of the disparity and need for initial buffing.
2.) Increase salary caps by $12 million.
GM's are going to need this money for the next proposed change.
3.) GM's can offer 1 year contracts to OL bots for the following prices. They will need to field an entire depth chart of offensive linemen now (I believe the sim requires 6). No more free OL bots like Zoobot Bigboy1.
Tier 4 (800 TPE) - $7,000,000
Tier 3 (600 TPE) - $4,500,000
Tier 2 (400 TPE) - $2,500,000
Tier 1 (200 TPE) - $1,000,000
Tier 0 (100 TPE) - 500,000
*Note these bots will probably be listed as 50 TPE, 150 TPE etc... but after the initial 50 TPE boost to archetypes, it will be equivalent to the TPE amount listed here*
**Also, Bots will not be available until a player has reached that TPE count the previous season. If any player hit the 600 TPE last season so now the Tier 3 bot is available. Since no player has 800 TPE, the tier 4 bot is not available. These prices should be reassessed and changed in the future if necessary.**
With 12 million salary cap increase, they can employ the following bots:
For example, a team with one active offensive lineman can do the following.
$5 million for two tier 2.
$4.5 million for a tier 3
$1 million for a tier 1.
and $500,000 for a tier 0.
This results in their active OL, a 600 TPE OL, two 400 TPE OL, a 200 TPE OL and then a 100 TPE OL that will generally ride the bench and play relief.
I believe this solution allows a team to budget fiercely to stack their OL with expensive talented bots. This ensures they aren't restricting their OL's performance just by the low number of active player's playing offensive lineman.
I believe this fixes all of the following problems.
1.) Gets rid of requirement to have active OL players. You won't need them if you plan for it and budget appropriately.
2.) Players don't have to play OL if they find it unfun.
3.) It deals with not having enough players to field 40 offensive lineman.
4.) Sack numbers should decrease by 25-35%. Currently sacks are VERY high
5.) Allow players to play OL if they still desire to play. (Like Asipi) This helps more with budgeting than seeing on field dominance where players are more cost effective as OL. However, an active player should still see better performance than a bot, it's just not needed to compete.
6.) It's not that complicated to implement. We should be able to put it in to play fairly easily.
7.) It allows GM's to customize their OL based on the team strategy. Pass heavy can pump pass blocking etc...
8.) Teams that have already acquired good OL talent and continue using active OL will be able to use this cap space boost to make gains with proper use of F.A.
1.) We need to increase starting OL archetype attributes by 50 TPE. This would be applied to all current OL and it's been included in the TPE counts below.
I figured something like this:
Player Archetype: Pass Blocker (Eg. Jason Peters, Joe Thomas)
(MAX: 95) - Strength: 70 up from 65
(MAX: 100) - Pass Blocking: 70 up from 60
(MAX: 90) - Run Blocking: 65 up from 55
-----------------------------------------------------------------------------------
Player Archetype: Run Blocker (Eg. Taylor Lewan, Zach Martin)
(MAX: 70) - Agility: 45 up from 40
(MAX: 90) - Pass Blocking: 55 up from 50
(MAX: 100) - Run Blocking: 75 up from 65
-----------------------------------------------------------------------------------
Player Archetype: Technician (Eg. Travis Frederick, Alex Mack)
(MAX: 95) - Strength: 70 up from 65
(MAX: 95) - Pass Blocking: 65 up from 55
(MAX: 95) - Run Blocking: 70 up from 60
-----------------------------------------------------------------------------------
Player Archetype: Athletic Lineman (Eg. Trent Williams, Tyron Smith)
(MAX: 90) - Pass Blocking: 65 up from 50
(MAX: 90) - Run Blocking: 65 up from 55
The reason for this is offensive lineman start off far too weak compared to other positions. If you had a full defensive line of 0 TPE DT/DEs play against a full 5 of 350 TPE OL, the Defensive line players would pick up a sack every third game. I think this highlights some of the disparity and need for initial buffing.
2.) Increase salary caps by $12 million.
GM's are going to need this money for the next proposed change.
3.) GM's can offer 1 year contracts to OL bots for the following prices. They will need to field an entire depth chart of offensive linemen now (I believe the sim requires 6). No more free OL bots like Zoobot Bigboy1.
Tier 4 (800 TPE) - $7,000,000
Tier 3 (600 TPE) - $4,500,000
Tier 2 (400 TPE) - $2,500,000
Tier 1 (200 TPE) - $1,000,000
Tier 0 (100 TPE) - 500,000
*Note these bots will probably be listed as 50 TPE, 150 TPE etc... but after the initial 50 TPE boost to archetypes, it will be equivalent to the TPE amount listed here*
**Also, Bots will not be available until a player has reached that TPE count the previous season. If any player hit the 600 TPE last season so now the Tier 3 bot is available. Since no player has 800 TPE, the tier 4 bot is not available. These prices should be reassessed and changed in the future if necessary.**
With 12 million salary cap increase, they can employ the following bots:
For example, a team with one active offensive lineman can do the following.
$5 million for two tier 2.
$4.5 million for a tier 3
$1 million for a tier 1.
and $500,000 for a tier 0.
This results in their active OL, a 600 TPE OL, two 400 TPE OL, a 200 TPE OL and then a 100 TPE OL that will generally ride the bench and play relief.
I believe this solution allows a team to budget fiercely to stack their OL with expensive talented bots. This ensures they aren't restricting their OL's performance just by the low number of active player's playing offensive lineman.
I believe this fixes all of the following problems.
1.) Gets rid of requirement to have active OL players. You won't need them if you plan for it and budget appropriately.
2.) Players don't have to play OL if they find it unfun.
3.) It deals with not having enough players to field 40 offensive lineman.
4.) Sack numbers should decrease by 25-35%. Currently sacks are VERY high
5.) Allow players to play OL if they still desire to play. (Like Asipi) This helps more with budgeting than seeing on field dominance where players are more cost effective as OL. However, an active player should still see better performance than a bot, it's just not needed to compete.
6.) It's not that complicated to implement. We should be able to put it in to play fairly easily.
7.) It allows GM's to customize their OL based on the team strategy. Pass heavy can pump pass blocking etc...
8.) Teams that have already acquired good OL talent and continue using active OL will be able to use this cap space boost to make gains with proper use of F.A.