37. PBE Affiliate - 2.5 TPE
14. I would love to see the league expand to more international territory. I think that expanding would allow more players to enter the league at a younger age especially for QBs. Right now a lot of QBs sit for the max or almost max in the DSFL. As a result, there's a big logjam in the DSFL for QBs which is why a lot of them change positions or the position just straight up isn't recommended. This can change up the dynamic of the league and make team building a bit harder. It's similar to transitioning from 8 man to 12 man fantasy football. There's more strategy involved in what positions you want to focus on and your decisions matter more in choosing/drafting players that you want on your team. The new relocation to Osaka and branding was brilliant and fell perfectly in line with the International part in the International Simulation Football League name. Now it's time to follow suit and bring more international teams to the fold. We're missing a South American team so I'd love to see one there in Brazil or any other major country. There's so much rich history with South America that finding a logo/mascot wouldn't be difficult either. Animals like panthers or leopards are big in South America. We can also bring in human mascots just like in real life with the Native Americans. With such a large population, it'd be a great way to bring more international fans to the fold. Europe or Asia are both great places to add more teams too. We've only added one Asia team but there's so many other countries there, that'd you could bring it anywhere. China, Korea are a few that come to mind quickly. All Asian countries would be great to introduce unique mascots like we saw with the Kaiju. Like a panda for China or tiger for Korea. - 5 TPE
24. The sim engine is a bit simple, obviously the biggest change would be to move from dots to full scale player renders similar to Madden/CFB25. It'd make watching the games a lot more fun and may help with keeping rookies active. You can actually see your player engage with others which can lead to more player to player interaction. For example, OL players can see who they're pancaking, tackles become more interesting, and we can watch how big plays develop. It'd be easier to follow and see what upgrades player should prioritize. For example, if my player was missing tackles or couldn't catch up to the ballcarrier, I would upgrade tackling and speed. As it stands now, it's hard to really see what happens on a play to know what your player is lacking. Another change would be to improve the playcalling of the sim. Last season on BBB, our team was down a lot and the sim would choose to run the ball on crucial 3rd or 4th downs when the obvious thing to do was pass the ball. It'd be cool to see the sim adjust as the game goes to know what works and playcall based off that. For example, if a team is getting no traction running the ball then start calling a few more pass plays to mix it up etc. - 2.5 TPE
14. I would love to see the league expand to more international territory. I think that expanding would allow more players to enter the league at a younger age especially for QBs. Right now a lot of QBs sit for the max or almost max in the DSFL. As a result, there's a big logjam in the DSFL for QBs which is why a lot of them change positions or the position just straight up isn't recommended. This can change up the dynamic of the league and make team building a bit harder. It's similar to transitioning from 8 man to 12 man fantasy football. There's more strategy involved in what positions you want to focus on and your decisions matter more in choosing/drafting players that you want on your team. The new relocation to Osaka and branding was brilliant and fell perfectly in line with the International part in the International Simulation Football League name. Now it's time to follow suit and bring more international teams to the fold. We're missing a South American team so I'd love to see one there in Brazil or any other major country. There's so much rich history with South America that finding a logo/mascot wouldn't be difficult either. Animals like panthers or leopards are big in South America. We can also bring in human mascots just like in real life with the Native Americans. With such a large population, it'd be a great way to bring more international fans to the fold. Europe or Asia are both great places to add more teams too. We've only added one Asia team but there's so many other countries there, that'd you could bring it anywhere. China, Korea are a few that come to mind quickly. All Asian countries would be great to introduce unique mascots like we saw with the Kaiju. Like a panda for China or tiger for Korea. - 5 TPE
24. The sim engine is a bit simple, obviously the biggest change would be to move from dots to full scale player renders similar to Madden/CFB25. It'd make watching the games a lot more fun and may help with keeping rookies active. You can actually see your player engage with others which can lead to more player to player interaction. For example, OL players can see who they're pancaking, tackles become more interesting, and we can watch how big plays develop. It'd be easier to follow and see what upgrades player should prioritize. For example, if my player was missing tackles or couldn't catch up to the ballcarrier, I would upgrade tackling and speed. As it stands now, it's hard to really see what happens on a play to know what your player is lacking. Another change would be to improve the playcalling of the sim. Last season on BBB, our team was down a lot and the sim would choose to run the ball on crucial 3rd or 4th downs when the obvious thing to do was pass the ball. It'd be cool to see the sim adjust as the game goes to know what works and playcall based off that. For example, if a team is getting no traction running the ball then start calling a few more pass plays to mix it up etc. - 2.5 TPE