It's one thing for a team to adapt to an unusual field or stadium, but what if we upped that chaos to the next level? Let's build our field inside a Pokemon stadium, and whichever pokemon is active determines the "hazards" of the field based on their type. In addition, every time that a team scores or a new quarter begins, the active pokemon changes, shifting things up even in the midst of the game! Let's say the game starts and Pidgeotto is the first pokemon. Normal type would be just a standard field, but Flying type would add high winds to the equation, making passing and kicking much more difficult. A good rushing team could take advantage of that and let's say they score on their first possession. After the score, the pokemon changes to Suicune. Suddenly, the whole field is underwater, and players have to adapt to swimming. Let's say that is a bust and neither team can do anything; come the second quarter they get some reprieve and a Meowscarada comes out. We get a grass field but with some vines and trees in the way that players have to figure out how to avoid on the fly. This won't be easy though, as the dark type shuts off all the lights. Someone is running head first into that tree! With a total of 18 different types and up to two effects spawning at once, there are hundreds of different field combinations that could appear at any time!
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