(06-28-2021, 02:31 PM)qWest Wrote: A) Just to address this off the bat, it seems you're using net, league-wide totals on return TDs. This isn't a direct comparison given that the NFL has more than twice as many teams we have and therefore we should automatically expect our net totals to be about half those of the NFL's.
B) one of the biggest obstacles I've seen to return TDs has been the general ability in the sim for defenders to more easily catch up with ballcarriers. We see this on long runs and receptions all the time and we see this on occasion when you have a return like Triplet's in s28, where he returned the ball all the way to the 2 yard line before being taken down. Don't know if this is a WS problem, I know they nerfed long plays at some point, or a transfer team issue, but defenses right now have a bunch of DK Metcalf's that can chase down any ballcarrier.
Yeah, your first point is something that concerned me. The actual yds/return match up better on pro-football reference. I just like seeing special teams plays, haha. We have less teams so it's expected to have less TD's, and I guess that goes for TD's in general. There can still be a Brees, Henry, Kelce, Gronkowski, Hill, Mahomes type TD totals in our league for an individual, but the league numbers in totality will always be low. IDK, it just sits on me that we dont have a feared returner like the pros.
For B, I think it's a trigger on any return, but defensive returns get punished the most. I've had two interception returns over 40 yds that were stopped cold within 5 yards of the endzone, once on the 1 yard line!!!