08-05-2022, 10:24 AM
(This post was last modified: 08-13-2022, 06:17 PM by seafreddy. Edited 2 times in total.)
That PT-2 Was a reclaim. I also added incorrectly last week, so I should be at 369 with 9 banked to start this week.
Here's my update for this week:
S36 PT4 +3 TPE
S36 PT5 +3 TPE
Weekly Training +5 TPE
AC 271 +2 TPE
S36 Playoff Preds +4 TPE
Weekly Training +5 TPE
AC 272 +2 TPE
S37 ISFL Training Camp +5 TPE
TPE Earned: 3 + 3 + 5 + 2 + 4 + 5 + 2 + 5 = 29
Total TPE: 369 + 29 = 398
Strength +30 (81->84)
Bank: 9 - 1 = 8
(MIN:55)(MAX:90) Strength: 81 -> 84
(MIN:60)(MAX:90) Agility: 80
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 60
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 80
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Here's my update for this week:
S36 PT4 +3 TPE
S36 PT5 +3 TPE
Weekly Training +5 TPE
AC 271 +2 TPE
S36 Playoff Preds +4 TPE
Weekly Training +5 TPE
AC 272 +2 TPE
S37 ISFL Training Camp +5 TPE
TPE Earned: 3 + 3 + 5 + 2 + 4 + 5 + 2 + 5 = 29
Total TPE: 369 + 29 = 398
Strength +30 (81->84)
Bank: 9 - 1 = 8
(MIN:55)(MAX:90) Strength: 81 -> 84
(MIN:60)(MAX:90) Agility: 80
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 60
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 80
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point