![ARI ARI](https://forums.sim-football.com/images/smilies/isfl/ARI_thumb.png)
![ARI ARI](https://forums.sim-football.com/images/smilies/isfl/ARI_thumb.png)
TPE: 1080
Bank: 10
![[Image: jtMvPrU.jpeg]](https://i.imgur.com/jtMvPrU.jpeg)
06-13-2021, 07:57 PM
(This post was last modified: 06-15-2021, 08:21 PM by BRNXB0MBERS.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 10 TPE Earned: Activity Check 213 +2 Weekly Training +5 Week 10 Predictions +2 Week 11 Predictions +3 TPE Used to Adjust Attributes and Purchase Traits: None New Totals: (MIN:55)(MAX:95) Strength: 95 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 95 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 BullRusher SpeedRusher Available Traits: Competitor Perceptive RoleModel TPE Remaining: 22
06-28-2021, 03:31 PM
(This post was last modified: 07-08-2021, 04:19 PM by BRNXB0MBERS.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 22 TPE Earned: Activity Check 214 +2 Weekly Training +5 Activity Check 215 +2 Weekly Training +5 Week 12 Predictions +2 Week 13 Predictions +2 Week 15 Predictions +2 Week 16 Predictions +3 S29 Predictions +13 S29 Playoff Predictions +3 TPE Used to Adjust Attributes and Purchase Traits: None New Totals: (MIN:55)(MAX:95) Strength: 95 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 95 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 BullRusher SpeedRusher Available Traits: Competitor Perceptive RoleModel TPE Remaining: 61 Regression: 1131 * 0.3 = 339 TPE Deficit: 278 TPE Earned: Activity Check 216 +2 Weekly Training +5 S30 Equipment +30 S30 Training Camp +3 TPE Deficit: 238 TPE Removed: BullRusher: -75 SpeedRusher: -75 Tackling: -30 (95 → 93) Strength: -15 (95 → 94) Endurance: -45 (80 → 71) New Totals: (MIN:55)(MAX:95) Strength: 94 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 93 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: BullRusher SpeedRusher Competitor Perceptive RoleModel TPE Earned: None TPE Remaining: 2
07-10-2021, 12:36 PM
(This post was last modified: 07-10-2021, 07:35 PM by BRNXB0MBERS.)
07-10-2021, 07:38 PM
(This post was last modified: 07-17-2021, 02:58 PM by BRNXB0MBERS.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 2 TPE Earned: S30 ISFL Draft +7 Activity Check 217 +2 Weekly Training +5 TPE Used to Adjust Attributes and Purchase Traits: Strength +15 (94 → 95) New Totals: (MIN:55)(MAX:95) Strength: 95 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 93 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: BullRusher SpeedRusher Competitor Perceptive RoleModel TPE Remaining: 1
07-19-2021, 06:32 PM
(This post was last modified: 07-23-2021, 05:31 PM by BRNXB0MBERS.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 1 TPE Earned: Activity Check 218 +2 Weekly Training +5 S30 Offseason PT +5 Week 1 Predictions +3 Week 2 Predictions +3 TPE Used to Adjust Attributes and Purchase Traits: Tackling +15 (93 → 94) New Totals: (MIN:55)(MAX:95) Strength: 95 (MIN:40)(MAX:70) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 94 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: BullRusher SpeedRusher Competitor Perceptive RoleModel TPE Remaining: 4 |
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