(12-28-2020, 01:54 PM)UberBJ Wrote: Updater PassHow dare you ping me
This is an incredibly difficult task to write about, but the PBE is in the offseason so I cannot link the affiliate PT. lol
To be honest, I completely missed the announcement of the new sim and have only been around in the Honolulu LR enough to have heard of the fact that we are being asked to rework out players using new archetypes. I have not even yet looked to see what those new archetypes look like. This change actually comes at an inopportune time in the lifecycle of my player, WR Jed Podolak. I’ve already had one year of regression and will be going into my next one. I guess if I’ve got time to submit until after the season ends, it may simplify my regression calculation. All I will have to do is take my new regressed amount of TPE and create my new player’s archetype with that number rather than take points away from 2,3, or even 4 or more attributes. So, new sim simplifies the life of at least one user. As far as impacting the performance of any particular player or team, I would think that there will be some variation off of who is best at the beginning, but once there is enough data to go along with the pure testing, things will settle back down into the same old teams being strong and the same old teams being less strong. You have more TPE, you are going to do well – excellent builds can nuance that some, but not completely overcome it no matter what sim you use. Code: 265 words Prompt Wrote:The New Year is fast approaching along with a flashy new sim, a wave of re-creates, and a potentially larger draft class overall. What do you think 2021 is going to look like for the league? Do you think the new sim will dramatically impact player/team performance? Are there any specific players or teams you think will stand out from the rest in the coming months? The first thing that jumps out at me for S27 and early 2021 is that it's going to really make or break the S22 class hall of fame chances. Changing the sim and the subsequent position/strategy changes will likely lead to a lot of shakeups in stat production. With the giant S22 class hitting the top TPE positions in the league over the next couple seasons, I think there is a really strong chance for some previous front-runners to fall off or for some players who had struggled to make a big change to finish the second half of their careers strong. I have absolutely no predictions on which players are in which groups, seeing as it depends greatly on teams' needs, position switches, strategies, etc. But, I do think that S27 will give us the first view of what team strengths will look like and if there's any obviously better or worse strategies. I'm personally really interested to see what the conventional wisdom ends up being on going for stats vs. traits, as well as the impact from strict player sizes by position has on the value of different positions. As a DE myself, it'll also be interesting to see if we see DEs and DTs get stats more like their actual NFL counterparts or if we keep up similar values from past ISFL years. So, I think it's really too early to predict any single players or teams coming out the best from this beyond "teams with more high TPE players will probably do better". I could see traits making higher TPE players be even more valuable if it gives s big edge, making teams with a lot of filler players worse? But, if traits are relatively low power then maybe it'll actually help the decent average but low peak TPE teams. S27 will again give a lot of information on if there's a clear advantage one way or the other. Draft Steal (retired S35 CB) - Profile/Update | Wiki Troen Egghands (retired S22 DE) - Profile | Update | Wiki
With the release of the full archetypes and their corresponding traits and ability arrays for the upcoming change to the newest version of DDSPF, there are a certain number of changes to the running back position that leave me with a lot of questions and concerns for my own players future as well as the future of the RB position as a whole. I recently used my career archetype to switch Nakamura to the Blocking archetype for the last bit of time he'll spend on DDSPF 16 after extensive testing. The new archetypes have done away the ability to put together the set of weight, strength, and other ability scores that allows the build I am currently using to work in a similar way to how we understand 79 speed QBs. And so I must answer the question: what archetype will I select to carry out the remainder of Nakamura's career with.
At first flush my instinct is to return to using a speed back build, as it remains the only archetype to achieve a speed rating of 100, widely perceived to be the key to high performance and statistical success in 16. Most of my theory-crafting for this decision points to that being the most reliable way to ensure quality production snap to snap in 21. The archetype also receives every available RB trait other than "Blocking FB," while Power Back misses out on "Scat Back" and Receiving Back loses out on "Raw Talent." Additionally, Speed RB caps out at 75 in the newest ability score, Competitiveness. Having just a 1 point advantage in this score can make it a good bit more or less likely for a fumble to occur when a ball carrier and a tackler interact from my understanding. At 75 competitiveness, only 3 defensive archetypes have the same or fewer points at their maximum, compared to 9 defensive archetypes that have the same or fewer maximum points than Power or Receiving Backs, who both cap out at 80. While defensive lines currently might not average out at a high level of TPE compared to other position groups in the league right now, I could certainly see this competitiveness gap being exploited to the defense's benefit should a large number of RBs select the Speed Back archetype. As I see it, there will likely be a good dispersion of RBs across the main three archetypes after some type. While most players may default to early on, I believe the new archetype design to cause these players to look really boom or bust, causing players looking for more consistency to switch to Power RB, while players looking to play a Mendonca/Hanyadi/Raphtalia style of RB, being a reliable option at RB that also plays a great deal of their snaps at slot or outside receiver, will find their home with Receiving Back. Also, FB sux lmap.
A new year means a new start in the international simulation football league, what will 2021 bring to the league?
The first big shift in the league meta is the new sim engine, which caused everyone’s build to be shifted and balanced as a result of the change. As a result, some lower TPE players will be negatively affected, as their effectiveness in the sim will be deemed not necessary as the new traits feature will make max earners toy with the league, and may encourage tanking as a result. The next big change will be the emergence of new teams at the top of the divisions, New York and Berlin will climb to the top of the standings, as teams such as Chicago and Arizona stumble out of the standings as their roster begins to age. Teams such as Orange County and Yellowknife will remain on top, and Austin and Sarasota return to dominance in their respective conferences. The final big change that will occur is another expansion, as the league continues to grow, another expansion is likely on the horizon. This will expand the league to 16 teams and will cause the league to move into the 4 division, 2 conference system. The divisions based on geographic locations.
It is going to be literally "new year, new league" in my honest opinion. We all know that the 2016 sim the league ran ever since it started had a few.. let us call it "quirks". And we also know that every single team in the league tested sim games like crazy, to try and maximize win percentage, for what it is worth. When looking at games, a lot of strange plays would happen, like Wide receivers pulling entire defenses on their back when running...
I hope the new sim improves the experience of users, and from what the sim testers have been telling us, that will definitely happen. Obviously the sim will have some options that will take some time to discover, and only some will be able to, but it is ok. What i really hope, and it will not be during Cue's reign, is that this sim does not allow for mass testing like this one does. It will be way more fun if teams have to adjust "blindly" from game to game. If this happens, i believe the league will be very evenly paired, which will make it more fun, with a lot of teams fighting for the playoffs and for some rings. (207 words)
I can only see the league going from strength to strength in the coming year. The larger draft classes add more to the league in terms of both depth and quality... as a Season 25 create, I came to a league that had its shit well and truly together in terms of organisation and presentation, and I already have draft classmates who are GMs, HO members, or performing other incredibly important but less visible league roles. The skill sets and ideas that could be brought by the next class are truly exciting.
I am going to make a bold prediction about the new sim. The players that will do the best are... the ones with the most TPE. Sorry. The sim transfer team claim that the new archetypes are balanced, and I think very highly of the individuals that I know on that team, so I believe them, but true balance is impossible with varying TPE levels and build paths. At least, I'm hoping it is, because absolute balance means more RNG influence on an outcome. Either way, the new sim should be a fantastic thing for the league. Finally, DBs can be measured on the stats they are recording, rather than the ones they aren't, and so on. The gameplay on it looks worlds ahead of the current sim, even if the presentation will take a little adjusting to. The ISFL should have a great 2021, or whatever it is in sim league years. |
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