09-24-2023, 10:10 PM
(This post was last modified: 09-24-2023, 10:11 PM by kenvald. Edited 1 time in total.)
Quote:10. Through a random lottery drawing, you have been named the league's new commissioner for a day. Congrats! What improvements would you make to the league if you had the power to do whatever you wanted?
The main thing that I've been thinking about recently is the fact that users are able to max our their players way before they reach the max possible TPE of around 1,500. If we have users that max earn their entire careers. By earning money for max equipment every season and taking part in every single TPE opportunity they can find. Why is the attribute update cost scale structured in such a way that users who "only" earn up to 1,200-1,300 TPE are able to create an equally skilled player? We should be rewarding users on a linear basis that doesn't stop at an arbitrary TPE number. Maxing out a player at 1,500 should be considered something of a generational talent. But now we have 30 of these players every season that are as good as the sim engine allows them to be. Nothing differentiates 1,200 and 1,500 TPE players other than the second player being able to sustain their career one or maybe two seasons longer after regression hits.
After that rant I'm sure you can already assume that as commissioner I would make sure users spending their time to get a player to the absolute maximum possible amount of TPE should also be the only users to be able to max our their players attributes in the sim engine. Players in the 1,100-1,400 TPE range will still be great of course, but they won't be equal to 1,500 TPE players. This way we can truly reward the most hard working among us and allow their player to actually stand out in the crowd. When you put in that much time you want it to show in the sim engine. Not be overshadowed by someone with 300 fewer TPE just because they were in a more favorable team situation.
The attribute update cost scale would be restructured to make sure the skill position archetypes could only be maxed out in the 1,450-1,500 TPE range.
Quote:23. What are your thoughts on the sim engine? What sort of improvements would you make to the sim engine if given the opportunity? (Written Task)
There are so many ways in which the sim engine could be improved. But there are a lot fewer ways it can be improved in a reasonable way. There are limitations to what you can do as a developer of such an engine. And without a team like the one behind Madden you just won't have the resources to make it impeccable. So the one main improvement I would like to see that might also happen one day is improved game graphics. While it's entertaining watching colorful dots moving jiggling around the field, it also makes it hard to truly understand what happens in each play. I don't need Madden '23 graphics to be happy. But having sprites that actually look like a football player, and some animations to show tackles, catches, evasions, etc. would make a massive difference in the enjoyment of watching games in the sim. I believe it would help increase the amount of users who watch the games at least x5.
Quote:27. Imagine your current position was not available to be picked when you created your player. What other position would you have picked, and why? (Written Task)
After having a cornerback for several seasons now I would definitely travel back in time and tell myself to create a safety instead. I created a cornerback because I wanted to flash on defense with interceptions. And although my player does that on a semi-consistent basis it appears to me that the most impactful secondary position you can create is a safety. It's not that safeties are always number one on the interception leaderboards, but it's close. If they're not number one you can guarantee that there are five safeties for every one cornerback near the top. I'm looking to have fun with my player, and a big part of the fun comes from being impactful in games. And while it's nice to have 25+ defended passes every season, I'd much rather have the 4+ interceptions many safeties are getting. I'm a close to maxed out cornerback and many linebackers had more interceptions than me this previous season.