Hello, league
After talking with GMs, we have decided to add/amend the following rules about agents
3. An agent may have a league job to offset costs, they may take part in Twitter. Media + graphics will not be eligible for double payout.
4. Agents can’t be in a war room.
5. Agents must have been in the league for 5 full seasons prior to becoming agent.
6. NSFL GMs cannot hire agents for their players
An explanation behind the rules:
1 was kept, and 4 and 6 added to keep any concerns of tampering away from agency. A commonly asked question in the previous thread of rules was what harm agents could cause. The answer is, a lot. The principal-agent problem is one that has existed for a long time, not just in our league. If not regulated, we have the potential for an agent to benefit one team for their own sake, rather than focus on what best benefits the principal. While we do not have any concerns of this happening with anyone who has expressed interest in being an agent recently, we must think of all future cases as well. While this problem is one that could cause major problems in the league, and has rightly given HO cause for alarm about agencies for many seasons now, the continued zeal of the community to be the first to have agencies has pushed us to make the steps to keep agencies clean, rather than ban them.
3 was amended as per the GM discussion. Unlike the 1st and 2nd rule, the 3rd rule was not unanimous and was a topic of debate among HO during the initial discussion. With public backlash and GM input, we have decided to change this rule.
2 was kept and 5 was added to address worries of barrier to entry. We hope to keep agencies to users who have experience in the NSFL. We feel that new members could be damaged by having the opportunity to be an agent right away in this league. We have had a discussion similar to this with the Offensive Line position, so this is not a concern without recent precedent. The experience will make sure players have had a long enough career to understand the league, and the money will make sure that people taking agent roles are dedicated. A vast number of people expressed concerns over the amount of money it takes per year to run an agency. With rule 3 removed, HO feels like this is not a concern. As has been stated before, the money needed to upkeep a max earning player is 19 million a season, nearly double what it takes to run an agency. There are many ways to earn 10 million in the league, such as:
- 2 league jobs
- 1 league job and 2500 words of media
- 6000 words of media
given that without a player, an agency already does not have to do any PTs, which would account for a minimum of 1800 words of writing, we feel that this is a more than doable task. We delved into the numbers deeper, and determined that 37 people bought 3+ pieces of professional equipment in S14, about 30% of our league by activity check standards. This is a large number of people that could afford to run an agency off equipment purchases alone, and that does not account for any weekly training. By this research, and the further research that we have a little over 100 people with 10 million or more in their account right now, makes us feel that the 10 million fee is a good balance to meet our concerns of inexperienced/undedicated users in agency roles, and your concerns of too high of a barrier of entry
That is all, we look forward to your ever-positive feedback below
After talking with GMs, we have decided to add/amend the following rules about agents
3. An agent may have a league job to offset costs, they may take part in Twitter. Media + graphics will not be eligible for double payout.
4. Agents can’t be in a war room.
5. Agents must have been in the league for 5 full seasons prior to becoming agent.
6. NSFL GMs cannot hire agents for their players
An explanation behind the rules:
1 was kept, and 4 and 6 added to keep any concerns of tampering away from agency. A commonly asked question in the previous thread of rules was what harm agents could cause. The answer is, a lot. The principal-agent problem is one that has existed for a long time, not just in our league. If not regulated, we have the potential for an agent to benefit one team for their own sake, rather than focus on what best benefits the principal. While we do not have any concerns of this happening with anyone who has expressed interest in being an agent recently, we must think of all future cases as well. While this problem is one that could cause major problems in the league, and has rightly given HO cause for alarm about agencies for many seasons now, the continued zeal of the community to be the first to have agencies has pushed us to make the steps to keep agencies clean, rather than ban them.
3 was amended as per the GM discussion. Unlike the 1st and 2nd rule, the 3rd rule was not unanimous and was a topic of debate among HO during the initial discussion. With public backlash and GM input, we have decided to change this rule.
2 was kept and 5 was added to address worries of barrier to entry. We hope to keep agencies to users who have experience in the NSFL. We feel that new members could be damaged by having the opportunity to be an agent right away in this league. We have had a discussion similar to this with the Offensive Line position, so this is not a concern without recent precedent. The experience will make sure players have had a long enough career to understand the league, and the money will make sure that people taking agent roles are dedicated. A vast number of people expressed concerns over the amount of money it takes per year to run an agency. With rule 3 removed, HO feels like this is not a concern. As has been stated before, the money needed to upkeep a max earning player is 19 million a season, nearly double what it takes to run an agency. There are many ways to earn 10 million in the league, such as:
- 2 league jobs
- 1 league job and 2500 words of media
- 6000 words of media
given that without a player, an agency already does not have to do any PTs, which would account for a minimum of 1800 words of writing, we feel that this is a more than doable task. We delved into the numbers deeper, and determined that 37 people bought 3+ pieces of professional equipment in S14, about 30% of our league by activity check standards. This is a large number of people that could afford to run an agency off equipment purchases alone, and that does not account for any weekly training. By this research, and the further research that we have a little over 100 people with 10 million or more in their account right now, makes us feel that the 10 million fee is a good balance to meet our concerns of inexperienced/undedicated users in agency roles, and your concerns of too high of a barrier of entry
That is all, we look forward to your ever-positive feedback below