10-19-2021, 10:23 AM
(This post was last modified: 11-05-2021, 09:29 AM by takethehorizon. Edited 13 times in total.)
Earned TPE
Activity Check #231: 2 TPE
Free Weekly Training: 5 TPE
Activity Check #232: 2 TPE
1Mil Weekly Training: 5 TPE
Kellan Frost Wiki Page: 10 TPE
S32 DSFL Training Camp: 10 TPE
Activity Check #233: 2 TPE
1Mil Weekly Training: 5 TPE
Rookie Point Tasks: 12 TPE
S31 Ultimus Week: 10 TPE
S32 ISFL Mock Draft: 6 TPE
Attribute Adjustment
Speed: 60 > 75 (35 TPE)
Strength: 60 > 70 (20 TPE)
Agility: 60 > 65 (10 TPE)
Endurance: 40 > 44 (4 TPE)
Total TPE
50 + 69 = 119
Bank: 0
Attributes
(MIN:55)(MAX:85) Strength: 60 > 70
(MIN:55)(MAX:95) Agility: 60 > 65
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 45
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 60 > 75
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 40 > 44
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Update Scale
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Activity Check #231: 2 TPE
Free Weekly Training: 5 TPE
Activity Check #232: 2 TPE
1Mil Weekly Training: 5 TPE
Kellan Frost Wiki Page: 10 TPE
S32 DSFL Training Camp: 10 TPE
Activity Check #233: 2 TPE
1Mil Weekly Training: 5 TPE
Rookie Point Tasks: 12 TPE
S31 Ultimus Week: 10 TPE
S32 ISFL Mock Draft: 6 TPE
Attribute Adjustment
Speed: 60 > 75 (35 TPE)
Strength: 60 > 70 (20 TPE)
Agility: 60 > 65 (10 TPE)
Endurance: 40 > 44 (4 TPE)
Total TPE
50 + 69 = 119
Bank: 0
Attributes
(MIN:55)(MAX:85) Strength: 60 > 70
(MIN:55)(MAX:95) Agility: 60 > 65
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 45
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 60 > 75
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 40 > 44
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Update Scale
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point