07-17-2022, 06:20 AM
(This post was last modified: 07-17-2022, 06:21 AM by firstfray. Edited 1 time in total.)
UPDATED!
Increased agility from 83 to 85
TPE: 757
Bank: 2
Increased agility from 83 to 85
TPE: 757
Bank: 2
07-17-2022, 11:47 AM
(This post was last modified: 07-23-2022, 12:07 PM by BRNXB0MBERS. Edited 3 times in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 2 TPE Earned: AC 269 +2 WT +5 W8 +2 W9 +2 PT2 +3 Audit Update -3 W10 +3 W11 +2 W12 +3 S36 Host City +1 PT3 +3 TPE Used to Adjust Attributes and Purchase Traits: Strength +20 (30 → 50) Intelligence +4 (50 → 52) New Totals: (MIN:30)(MAX:65) Strength: 50 (MIN:55)(MAX:85) Agility: 85 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 52 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Tackling: 1 (MIN:60)(MAX:100) Speed: 100 (MIN:55)(MAX:85) Hands: 85 (MIN:20)(MAX:35) Pass Blocking: 20 (MIN:20)(MAX:35) Run Blocking: 20 (MIN:50)(MAX:90) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:30)(MAX:70) Competitiveness: 50 DeepThreat (req. 75 Speed, 70 Agility, 65 Hands) (Costs: 50 TPE) Available Traits: Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) TPE Remaining: 1 This player has been Audited to this point!
The following errors have been found: ERROR Total TPE: 752 Banked TPE: -3 Okay, so the audit post here did say you get 5 extra banked, but not 5 overall TPE to the build. So the total TPE will need to be removed, and you have overspent with your current build. Reach out to me if further info is needed.
THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES!
07-19-2022, 08:26 PM
(This post was last modified: 07-20-2022, 07:54 AM by BRNXB0MBERS. Edited 1 time in total.)
(07-19-2022, 05:10 PM)dude_man Wrote: Okay, so the audit post here did say you get 5 extra banked, but not 5 overall TPE to the build. I don't see the distinction. 5 extra is 5 extra. edit: I guess it doesn't really matter. If you're sure that I'm 3 over, I'll take it off. Just to be clear, if I link your post with -3 TPE, we'll be square?
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 1 TPE Earned: AC 270 +2 WT +5 TPE Used to Adjust Attributes and Purchase Traits: Intelligence +8 (52 → 56) New Totals: (MIN:30)(MAX:65) Strength: 50 (MIN:55)(MAX:85) Agility: 85 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 56 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Tackling: 1 (MIN:60)(MAX:100) Speed: 100 (MIN:55)(MAX:85) Hands: 85 (MIN:20)(MAX:35) Pass Blocking: 20 (MIN:20)(MAX:35) Run Blocking: 20 (MIN:50)(MAX:90) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:30)(MAX:70) Competitiveness: 50 DeepThreat (req. 75 Speed, 70 Agility, 65 Hands) (Costs: 50 TPE) Available Traits: Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) TPE Remaining: 0
07-31-2022, 11:14 PM
(This post was last modified: 08-08-2022, 03:43 PM by BRNXB0MBERS. Edited 4 times in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 0 TPE Earned: AC 271 +2 WT +5 W13 +2 W14 +2 W15 +3 PT4 +3 W16 +2 PT5 +3 S36 Regular Season +8 AC 272 +2 WT +5 S36 Playoffs +4 TPE Used to Adjust Attributes and Purchase Traits: Intelligence +28 (56 → 70) Intelligence +10 (70 → 72) New Totals: (MIN:30)(MAX:65) Strength: 50 (MIN:55)(MAX:85) Agility: 85 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 72 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Tackling: 1 (MIN:60)(MAX:100) Speed: 100 (MIN:55)(MAX:85) Hands: 85 (MIN:20)(MAX:35) Pass Blocking: 20 (MIN:20)(MAX:35) Run Blocking: 20 (MIN:50)(MAX:90) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:30)(MAX:70) Competitiveness: 50 DeepThreat (req. 75 Speed, 70 Agility, 65 Hands) (Costs: 50 TPE) Available Traits: Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) TPE Remaining: 3
08-13-2022, 10:40 PM
(This post was last modified: 08-19-2022, 06:11 PM by BRNXB0MBERS. Edited 2 times in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 3 TPE Earned: AC 273 +2 WT +5 MOP +1 Wiki +5 Training Camp +5 Equipment +30 TPE Used to Adjust Attributes and Purchase Traits: Intelligence +40 (72 → 80) Strength +10 (50 → 55) New Totals: (MIN:30)(MAX:65) Strength: 55 (MIN:55)(MAX:85) Agility: 85 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Tackling: 1 (MIN:60)(MAX:100) Speed: 100 (MIN:55)(MAX:85) Hands: 85 (MIN:20)(MAX:35) Pass Blocking: 20 (MIN:20)(MAX:35) Run Blocking: 20 (MIN:50)(MAX:90) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:30)(MAX:70) Competitiveness: 50 DeepThreat (req. 75 Speed, 70 Agility, 65 Hands) (Costs: 50 TPE) Available Traits: Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) TPE Remaining: 1 |
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