UPDATED!
TPE: 298
Bank: 1
TPE: 298
Bank: 1
[quote pid="667349" dateline="1676296924"]
Weekly Training Tier 2 +5 AC #299 +2 Equipment Tier 4 +20 TPE: 298 + 27 = 325 Banked: 1 + 27 = 28 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 80 (MIN:55)(MAX:90) Strength: 80 (MIN:40)(MAX:80) Competitiveness: 50 (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 66 (MIN:40)(MAX:80) Intelligence: 60 (MIN:55)(MAX:80) Endurance:70 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point [/quote]
02-27-2023, 11:22 AM
(This post was last modified: 03-02-2023, 10:50 AM by Rabidsponge21. Edited 1 time in total.)
AC #300 (3 TPE!) +3
Weekly Training Tier 2 +5 Week 1 Preds +3 Offseason task +10 Offseason Survey +2 Week 2 Preds +3 Week 3 Preds +2 Week 4 Preds +2 Week 5 Preds +3 Week 6 preds +3 TPE: 325 + 36 = 361 Banked: 28 - 22 = 6 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 80->81 (10 TPE) (MIN:55)(MAX:90) Strength: 80 (MIN:40)(MAX:80) Competitiveness: 50->60 (20 TPE) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 66 ->70 (8 TPE) (MIN:40)(MAX:80) Intelligence: 60 ->70 (20 TPE) (MIN:55)(MAX:80) Endurance:70 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
AC #301 +2
Weekly Training Tier 2 +5 TPE: 361 + 7 = 368 Banked: 6 - 3 = 3 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 81 ->82 (10 TPE) (MIN:55)(MAX:90) Strength: 80 (MIN:40)(MAX:80) Competitiveness: 60 (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 70 (MIN:40)(MAX:80) Intelligence: 70 (MIN:55)(MAX:80) Endurance:70 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
AC #302 +2
Weekly Training Tier 2 +5 TPE: 368 + 7 = 375 Banked: 3 + 7 = 10 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 82 (MIN:55)(MAX:90) Strength: 80 (MIN:40)(MAX:80) Competitiveness: 60 (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 70 (MIN:40)(MAX:80) Intelligence: 70 (MIN:55)(MAX:80) Endurance:70 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
$1M Training (w/c 03/20/2023) +5
AC #303 +2 Week 1 Prediction +3 Off season task +10 Off season Survey +2 Week 2 +3 Week 3 +2 Week 4 +2 Week 5 +3 Week 6 +3 PT #1 +3 Week 7 +3 Week 8 +3 PT #2 +3 Week 9 +3 Week 10 +3 Week 12 +2 PT #3 +3 Week 13 +2 TPE: 375 + 60 = 435 Banked: 10 - 10 = 0 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 82 -> 89 (70 TPE) (MIN:55)(MAX:90) Strength: 80 (MIN:40)(MAX:80) Competitiveness: 60 (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 70 (MIN:40)(MAX:80) Intelligence: 70 (MIN:55)(MAX:80) Endurance:70 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point |
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