UPDATED!
TPE: 646
Bank: 1
TPE: 646
Bank: 1
06-26-2023, 12:39 PM
(This post was last modified: 06-26-2023, 02:23 PM by Rabidsponge21. Edited 5 times in total.)
AC #316 +2
AC #317 +2 $1M Training (w/c 06/19/2023) +5 $1M Training (w/c 06/26/2023) +5 Off Season Task +10 Week 2 +4 Week 3 +3 Week 4 +3 Week 5 +1 PT #1 +3 Week 6 +2 Week 7 +3 TPE: 646 + 43 = 689 Banked: 1 + 3= 4 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 90 (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 76-> 79 (15 TPE) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 75 -> 80 (25 TPE) (MIN:40)(MAX:80) Intelligence: 74 (MIN:55)(MAX:80) Endurance:71 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
07-13-2023, 01:49 PM
(This post was last modified: 07-13-2023, 01:50 PM by Rabidsponge21. Edited 1 time in total.)
AC #318 +2
AC #319 +2 $1M Training (w/c 07/03/2023) +5 $1M Training (w/c 07/10/2023) +5 Week 8 +3 Week 9 +3 Week 10 +3 Week 11 +3 Host City +1 PT#3 +3 Week 12 +3 Week 13 +2 PT#4 +3 Week 14 +2 Week 15 +3 TPE: 689 + 43 = 732 Banked: 4 - 2 = 2 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 90->93 (45 TPE) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 79 ->80 (5 TPE) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 74 (MIN:55)(MAX:80) Endurance:71 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Week 16 +4
Regular Season +8 Playoff predictions +2 MOP Ballot +1 $1M Training (w/c 07/17/2023) +5 AC #320 +2 $1M Training (w/c 07/24/2023) +5 $1M Training (w/c 07/31/2023) +5 AC #322 +2 Training camp +5 AC #321 +2 TPE: 732 + 41 = 773 Banked: 2 + 1 = 3 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 93-> 95 (30 TPE) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 74 (MIN:55)(MAX:80) Endurance:71-> 73 (10 TPE) (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
UPDATED!
@Rabidsponge21 I think the banked TPE got messed up somewhere. I plugged the build into the builder and it came out with negative banked TPE. So I upgraded Tackling to 95 but endurance only to 72. TPE: 773 Bank: 3
$1M Training (w/c 08/07/2023) +5
$1M Training (w/c 08/14/2023) +5 AC #322 +2 AC #323 +2 AC #324 +2 Claim Week 1 +9 TPE: 773 + 25 = 798 Banked: 3 + 0 = 3 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 95 (MAX) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 74 (MIN:55)(MAX:80) Endurance:72-> 77 (25 TPE) (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point |
|