05-18-2024, 02:23 PM
(This post was last modified: 05-22-2024, 09:54 PM by wetwilleh. Edited 1 time in total.)
I am a lazy individual. I prefer to do all my work in bursts of effort, and not a continuous amount. I was planning out my future build, when I was wondering how different each position is in terms of TPE. This article will describe how much effort each offensive position must put in (in terms of effective TPE (eTPE) to reach their full build.
First, I assumed the baseline of every attribute being set to 1, and then calculated the equivalent cost for every position to “pay” for their minimums, which led to this result.
As you can see, the quarterbacks have the highest starting attributes (which makes sense, they add in both throwing attributes and only exclude the hands), and tight ends have the lowest (which makes sense, the higher ups hate us tight ends).
Naturally, each archetype has a different starting point than the others. Here are the archetypes ranked by how much effective TPE they have in their minimum attributes.
QB:
Mobile (510 eTPE)
Scrambler (495 eTPE)
Gunslinger/Pocket Passer (431 eTPE)
Field General (426 eTPE)
RB:
Receiving Back (420 eTPE)
Power Back (410 eTPE)
Fullback (390 eTPE)
Speed Back (345 eTPE)
WR:
Possession (455 eTPE)
Slot (425 eTPE)
Speed (385 eTPE)
Return Specialist (380 eTPE)
TE:
Possession (415 eTPE)
Blocking (400 eTPE)
Vertical Threat (370 eTPE)
OL:
Athletic (446 eTPE)
Balanced (411 eTPE)
Mauler (381 eTPE)
These results may suggest that these archetypes are the best for things like bots and DSFL play. However, in terms of balance, this could actually be the opposite. A competent sim league with an active balance team should naturally balance all archetypes to be relatively equal in results, so the actual strength of each starting position may actually be the opposite of these starting eTPE rankings.
Therefore, the best starting classes are actually as follows:
Speed Back (345 eTPE)
Vertical Threat (370 eTPE)
Return Specialist WR (380 eTPE)
Mauler OL (381 eTPE)
Speed WR (385 eTPE)
Fullback RB (390 eTPE)
Blocking TE (400 eTPE)
Power Back RB (410 eTPE)
Balanced OL (411 eTPE)
Slot WR (425 eTPE)
Field General QB (426 eTPE)
Gunslinger QB / Pocket Passer QB (431 eTPE)
Athletic OL (446 eTPE)
Possession WR (455 eTPE)
Scrambler QB (495 eTPE)
Mobile QB (510 eTPE)
As you can see, maybe there is a TE user in the sim balance team. Or (more likely), the sim isn't fully balanced yet. These are the rankings as they would be in a perfectly balanced sim, but the sim is probably not balanced at this point and so these rankings are not to be taken as complete objective fact.
In order to judge how effective each archetype’s ISFL ceiling can be, I put the maximum value of each attribute in the calculation and calculated the final TPE cost to get to the final build.
As you can see, RB’s have to put in the most effort and gain the most TPE to reach their full potential, and WR have to earn the least. I ranked each archetype in terms of how much TPE they would have to earn per season to reach full build in their 7th season (right before regression).
Here are the archetypes ranked by amount of eTPE in the maximum values for each attribute. Using the same logic for the minimum TPE, the strongest archetypes by TPE (in a well balanced sim) should be the ones with an equal amount of results with a lower amount of TPE. Therefore, lower maximum builds should (in theory) be the strongest.
QB:
Gunslinger/Pocket Passer (1656 TPE)
Field General (1685 TPE)
Mobile/Scrambler (1710 TPE)
RB:
Fullback/Speed Back (1690 TPE)
Power Back (1765 TPE)
Receiving Back (1775 TPE)
WR:
Return Specialist (1545 TPE)
Speed (1595 TPE)
Slot (1605 TPE)
Possession (1705 TPE)
TE:
Vertical Threat (1610 TPE)
Possession (1675 TPE)
Blocking (1690 TPE)
OL:
Mauler (1626 TPE)
Balanced (1641 TPE)
Athletic (1726 TPE)
Therefore, the overall ranking for general archetype strength at maximum build is:
Return Specialist WR (1545 TPE)
Speed WR (1595 TPE)
Slot Receiver WR (1605 TPE)
Vertical Threat TE (1610 TPE)
Mauler OL (1626 TPE)
Balanced OL (1641 TPE)
Gunslinger QB / Pocket Passer QB (1656 TPE)
Possession TE (1675 TPE)
Field General QB (1686 TPE)
Blocking TE / Fullback RB / Speed Back RB (1690 TPE)
Scrambler QB / Mobile QB (1710 TPE)
Athletic OL (1726 TPE)
Power Back (1768 TPE)
Receiving Back (1775 TPE)
By contrast, here are the archetypes ranked by effort required to reach their max build (least TPE/season to most). The number in the parenthesis is how much TPE per season the player must earn to reach the final build by their 7th season (before regression bakes in). These rankings take into account the starting eTPE that the archetype has baked in.
QB:
Mobile (164.29)
Scrambler (166.43)
Gunslinger/Pocket Passer (167.86)
Field General (172.86)
RB:
Fullback (178.57)
Speed Back (185)
Power Back/Receiving Back (186.43)
WR:
Return Specialist (159.29)
Slot (161.43)
Speed (165.71)
Possession (171.43)
TE:
Vertical Threat (170)
Possession (172.86)
Blocking (177.14)
OL:
Balanced (168.57)
Mauler (170.71)
Athletic (175.71)
Therefore, the easiest position--the position in which you can earn the least TPE per season to reach your maximum build--are ranked here:
Return Specialist WR (159.29)
Slot WR (161.43)
Mobile QB (164.29)
Speed WR (165.71)
Scrambler QB (166.43)
Gunslinger QB / Pocket Passer QB (167.86)
Balanced OL (168.57)
Vertical Threat TE (170)
Mauler OL (170.71)
Possession WR (171.43)
Possession TE / Field General QB (172.86)
Athletic OL (175.71)
Blocking TE (177.14)
Fullback RB (178.57)
Speed Back RB (185)
Power Back RB / Receiving Back RB (186.43)
However, it is important to note that these values still have the same qualifier as the starting builds, and that these rankings only make sense in a purely balanced sim. Since the sim is not perfect, these rankings are still only a rough estimate of the strength of each archetype.
First, I assumed the baseline of every attribute being set to 1, and then calculated the equivalent cost for every position to “pay” for their minimums, which led to this result.
As you can see, the quarterbacks have the highest starting attributes (which makes sense, they add in both throwing attributes and only exclude the hands), and tight ends have the lowest (which makes sense, the higher ups hate us tight ends).
Naturally, each archetype has a different starting point than the others. Here are the archetypes ranked by how much effective TPE they have in their minimum attributes.
QB:
Mobile (510 eTPE)
Scrambler (495 eTPE)
Gunslinger/Pocket Passer (431 eTPE)
Field General (426 eTPE)
RB:
Receiving Back (420 eTPE)
Power Back (410 eTPE)
Fullback (390 eTPE)
Speed Back (345 eTPE)
WR:
Possession (455 eTPE)
Slot (425 eTPE)
Speed (385 eTPE)
Return Specialist (380 eTPE)
TE:
Possession (415 eTPE)
Blocking (400 eTPE)
Vertical Threat (370 eTPE)
OL:
Athletic (446 eTPE)
Balanced (411 eTPE)
Mauler (381 eTPE)
These results may suggest that these archetypes are the best for things like bots and DSFL play. However, in terms of balance, this could actually be the opposite. A competent sim league with an active balance team should naturally balance all archetypes to be relatively equal in results, so the actual strength of each starting position may actually be the opposite of these starting eTPE rankings.
Therefore, the best starting classes are actually as follows:
Speed Back (345 eTPE)
Vertical Threat (370 eTPE)
Return Specialist WR (380 eTPE)
Mauler OL (381 eTPE)
Speed WR (385 eTPE)
Fullback RB (390 eTPE)
Blocking TE (400 eTPE)
Power Back RB (410 eTPE)
Balanced OL (411 eTPE)
Slot WR (425 eTPE)
Field General QB (426 eTPE)
Gunslinger QB / Pocket Passer QB (431 eTPE)
Athletic OL (446 eTPE)
Possession WR (455 eTPE)
Scrambler QB (495 eTPE)
Mobile QB (510 eTPE)
As you can see, maybe there is a TE user in the sim balance team. Or (more likely), the sim isn't fully balanced yet. These are the rankings as they would be in a perfectly balanced sim, but the sim is probably not balanced at this point and so these rankings are not to be taken as complete objective fact.
In order to judge how effective each archetype’s ISFL ceiling can be, I put the maximum value of each attribute in the calculation and calculated the final TPE cost to get to the final build.
As you can see, RB’s have to put in the most effort and gain the most TPE to reach their full potential, and WR have to earn the least. I ranked each archetype in terms of how much TPE they would have to earn per season to reach full build in their 7th season (right before regression).
Here are the archetypes ranked by amount of eTPE in the maximum values for each attribute. Using the same logic for the minimum TPE, the strongest archetypes by TPE (in a well balanced sim) should be the ones with an equal amount of results with a lower amount of TPE. Therefore, lower maximum builds should (in theory) be the strongest.
QB:
Gunslinger/Pocket Passer (1656 TPE)
Field General (1685 TPE)
Mobile/Scrambler (1710 TPE)
RB:
Fullback/Speed Back (1690 TPE)
Power Back (1765 TPE)
Receiving Back (1775 TPE)
WR:
Return Specialist (1545 TPE)
Speed (1595 TPE)
Slot (1605 TPE)
Possession (1705 TPE)
TE:
Vertical Threat (1610 TPE)
Possession (1675 TPE)
Blocking (1690 TPE)
OL:
Mauler (1626 TPE)
Balanced (1641 TPE)
Athletic (1726 TPE)
Therefore, the overall ranking for general archetype strength at maximum build is:
Return Specialist WR (1545 TPE)
Speed WR (1595 TPE)
Slot Receiver WR (1605 TPE)
Vertical Threat TE (1610 TPE)
Mauler OL (1626 TPE)
Balanced OL (1641 TPE)
Gunslinger QB / Pocket Passer QB (1656 TPE)
Possession TE (1675 TPE)
Field General QB (1686 TPE)
Blocking TE / Fullback RB / Speed Back RB (1690 TPE)
Scrambler QB / Mobile QB (1710 TPE)
Athletic OL (1726 TPE)
Power Back (1768 TPE)
Receiving Back (1775 TPE)
By contrast, here are the archetypes ranked by effort required to reach their max build (least TPE/season to most). The number in the parenthesis is how much TPE per season the player must earn to reach the final build by their 7th season (before regression bakes in). These rankings take into account the starting eTPE that the archetype has baked in.
QB:
Mobile (164.29)
Scrambler (166.43)
Gunslinger/Pocket Passer (167.86)
Field General (172.86)
RB:
Fullback (178.57)
Speed Back (185)
Power Back/Receiving Back (186.43)
WR:
Return Specialist (159.29)
Slot (161.43)
Speed (165.71)
Possession (171.43)
TE:
Vertical Threat (170)
Possession (172.86)
Blocking (177.14)
OL:
Balanced (168.57)
Mauler (170.71)
Athletic (175.71)
Therefore, the easiest position--the position in which you can earn the least TPE per season to reach your maximum build--are ranked here:
Return Specialist WR (159.29)
Slot WR (161.43)
Mobile QB (164.29)
Speed WR (165.71)
Scrambler QB (166.43)
Gunslinger QB / Pocket Passer QB (167.86)
Balanced OL (168.57)
Vertical Threat TE (170)
Mauler OL (170.71)
Possession WR (171.43)
Possession TE / Field General QB (172.86)
Athletic OL (175.71)
Blocking TE (177.14)
Fullback RB (178.57)
Speed Back RB (185)
Power Back RB / Receiving Back RB (186.43)
However, it is important to note that these values still have the same qualifier as the starting builds, and that these rankings only make sense in a purely balanced sim. Since the sim is not perfect, these rankings are still only a rough estimate of the strength of each archetype.