Update Scale:
0-50 - costs 1 TPE to go up 1 point
50-70 - costs 2 TPE to go up 1 point
70-80 - costs 5 TPE to go up 1 point
80-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
A/C #362 +2TPE
Weekly Training +5TPE
S48 Training Camp +5TPE
Total Earned: 12 + (19 Banked) = (31 Total To Spend)
Total Spent: 30
Total Banked: 1
Total: 1014 + (12 Earned)= 1026
(MIN:40)(MAX:65) Strength: 50
(MIN:40)(MAX:70) Agility: 50>60
(MIN:55)(MAX:95) Arm: 95
(MIN:65)(MAX:95) Intelligence: 95
(MIN:60)(MAX:95) Throwing Accuracy: 95
(MIN:45)(MAX:65) Speed: 45
(MIN:45)(MAX:75) Endurance: 70>72
(MIN:45)(MAX:80) Competitiveness: 80
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE)
Purchased Traits:
GameManager (req. 90 Intelligence, 90 Throw Accuracy) (Costs: 100 TPE)
0-50 - costs 1 TPE to go up 1 point
50-70 - costs 2 TPE to go up 1 point
70-80 - costs 5 TPE to go up 1 point
80-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
A/C #362 +2TPE
Weekly Training +5TPE
S48 Training Camp +5TPE
Total Earned: 12 + (19 Banked) = (31 Total To Spend)
Total Spent: 30
Total Banked: 1
Total: 1014 + (12 Earned)= 1026
(MIN:40)(MAX:65) Strength: 50
(MIN:40)(MAX:70) Agility: 50>60
(MIN:55)(MAX:95) Arm: 95
(MIN:65)(MAX:95) Intelligence: 95
(MIN:60)(MAX:95) Throwing Accuracy: 95
(MIN:45)(MAX:65) Speed: 45
(MIN:45)(MAX:75) Endurance: 70>72
(MIN:45)(MAX:80) Competitiveness: 80
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE)
Purchased Traits:
GameManager (req. 90 Intelligence, 90 Throw Accuracy) (Costs: 100 TPE)