Updated!
Total TPE: 972
Banked TPE: 2
Total TPE: 972
Banked TPE: 2
TPE Earned:
charity tpe +3 AC #379 +2 $1M Training (w/c 09/09/2024) +5 pt 50-1 +10 Total Earned: 992 Total Spent: 970 Banked: 22 Spent TPE: Update Scale 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:60)(MAX:90) Strength: 90 (MIN:50)(MAX:80) Agility: 80 (MIN:1)(MAX:1) Arm: 1 (MIN:50)(MAX:85) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:65)(MAX:95) Tackling: 90 --> 94 (MIN:55)(MAX:85) Speed: 85 (MIN:25)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:50)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:85) Competitiveness: 70 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher Competitor
TPE Earned:
AC #380 +2 pt 50-2 +12 $1M Training (w/c 09/16/2024) +5 Total Earned: 1011 Total Spent: 1005 Banked: 6 Spent TPE: Tackling: 94 --> 95 (15 TPE) Intelligence: 80 --> 82 (20 TPE) Update Scale 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:60)(MAX:90) Strength: 90 (MIN:50)(MAX:80) Agility: 80 (MIN:1)(MAX:1) Arm: 1 (MIN:50)(MAX:85) Intelligence: 80 --> 82 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:65)(MAX:95) Tackling: 94 --> 95 (MIN:55)(MAX:85) Speed: 85 (MIN:25)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:50)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:85) Competitiveness: 70 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher Competitor
TPE Earned:
pt 50-3 +6 pt 50-4 +3 pt 50-5 +3 AC #383 +2 $1M Training (w/c 10/07/2024) +5 Total Earned: 1030 Total Spent: 1005 Banked: 25 Spent TPE: Update Scale 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:60)(MAX:90) Strength: 90 (MIN:50)(MAX:80) Agility: 80 (MIN:1)(MAX:1) Arm: 1 (MIN:50)(MAX:85) Intelligence: 80 --> 82 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:65)(MAX:95) Tackling: 94 --> 95 (MIN:55)(MAX:85) Speed: 85 (MIN:25)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:50)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:85) Competitiveness: 70 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher Competitor
TPE Earned:
pt 50-6 +3 Total Earned: 1033 Total Spent: 1005 Banked: 28 REGRESSION 1033 @ 30% = 309 to lose Spent TPE: Agility: 80 --> 67 (56 TPE) Intelligence: 82 --> 70 (70 TPE) Tackling: 95 --> 90 (75 TPE) Hands: 50 --> 40 (10 TPE) Competitiveness: 70 --> 60 (20 TPE) Bank: 28 --> 0 Regress trait: Competitor (50 TPE) Update Scale 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:60)(MAX:90) Strength: 90 (MIN:50)(MAX:80) Agility: 67 (MIN:1)(MAX:1) Arm: 1 (MIN:50)(MAX:85) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:65)(MAX:95) Tackling: 90 (MIN:55)(MAX:85) Speed: 85 (MIN:25)(MAX:50) Hands: 40 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:50)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:85) Competitiveness: 60 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher POST REGRESSION TPE Earned: $1M Training (w/c 10/21/2024) +5 S51 T6 Equipment +30 AC #385 +2 Total Earned: 761 Total Spent: 755 Banked: 6 Spent TPE: Agility: 67 --> 75 (31 TPE) Update Scale 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point (MIN:60)(MAX:90) Strength: 90 (MIN:50)(MAX:80) Agility: 67 --> 75 (MIN:1)(MAX:1) Arm: 1 (MIN:50)(MAX:85) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:65)(MAX:95) Tackling: 90 (MIN:55)(MAX:85) Speed: 85 (MIN:25)(MAX:50) Hands: 40 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:50)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:85) Competitiveness: 60 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher |
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