Below is a list of all the rules that have been proposed by GMs and is now being voted on by GMs/HO. Rules need at least 10/15 votes to pass and HO reserves the right to slightly tweak rules should they pass to prevent unforseen issues (like that one silly time when gloves gave more tpe than any other equipment)
1. Late Joiner TPE to help bring users who join at an inefficient time up to speed. For every week after the previous draft deadline the user creates, they will receive:
2nd week: 6 tpe (AC + trivia)
3rd weeek: 6 tpe (AC + trivia)
4th week: 7 tpe (AC + 1/2 of Ultimus Week)
5th week: 6 tpe (AC + Trivia)
Every week after: 6 tpe
2. Each team that does not have their award/probowl votes in by the deadline will be fined 2.5m in cap space. Every HO will be fined to their bank account.
3. Players must be retired for a minimum of 3 seasons before they are eligible for a HOF vote.
4. Players must win at least 1 award (pro bowl, positional award, MPV, etc.) to be considered for the HOF.
5. If a team's GM is in the NSFL Draft and that team did not make the playoffs, they must select that player with their earliest second round pick (as normal). If they did make the playoffs they must select that player with their earliest first round pick.
6. Switches to QB are allowed, but for QB you can only move 25% of your TPE and you must also forfeit your archetype switch, it will still cost 4m. If you don't have an archetype switch you cannot switch to QB. This hinders a team who is trying to switch a high TPE player by limiting them even more, and it doesn't allow them to circumvent the rule with archetype switching.
DSFL Rookies would still be able to switch normally, this is only for NSFL players.
7. Every single team has the same TPE for each offensive lineman. The number I come to is 550 TPE given that almost every team buys bots of some quantity at that level. Since we are adding set bots (and you do not have to pay for them) I propose we decrease the cap by 15M. Every single team is spending at least 16.5 on their line and some teams even more than that. The increased cap room (ranging from 1.5M to 17M) will make Free Agency much more exciting in this league.
((If this rule passes it will not be implemented until the S14 season to give GMs time to adjust))
8. If a rookie signs a 1 year contract, they can only sign at most a 2 year extension.
(There is currently no rule in place that can stop a team from offering a rookie a one year deal, then immediately offering them a 3 year extension, effectively bending the rules to offer a player a 4 year rookie contract. This is not good for the league, and should not be allowed, this rule will take care of that.)
9. Remove the following rule from the rulebook:
(This rule undermines and essentially ruins proposals like the QB proposal above, or any future ruling about editing position or archetype switches. It should be removed immediately)
10. Just keep all contract maximums at 3 years in length, just because theres really no need for extra long contracts, just makes using the sheet worse, theyre only ever used for memes, and theyre never carried to their full length
11. Provide users who create OLs a "TPE boost" so that being an OL is a viable career path for users who wish to pursue it. This TPE boost would be forfeit should the user position switch.
The positional TPE boost would scale appropriately to provide the real OL player a comparable fit for the team. A small committee would need to flesh out the details here, but a scaled system for OL would probably apply around 250 - 300 positional TPE. TPE boost would be applied at the beginning of the season.
1. Late Joiner TPE to help bring users who join at an inefficient time up to speed. For every week after the previous draft deadline the user creates, they will receive:
2nd week: 6 tpe (AC + trivia)
3rd weeek: 6 tpe (AC + trivia)
4th week: 7 tpe (AC + 1/2 of Ultimus Week)
5th week: 6 tpe (AC + Trivia)
Every week after: 6 tpe
2. Each team that does not have their award/probowl votes in by the deadline will be fined 2.5m in cap space. Every HO will be fined to their bank account.
3. Players must be retired for a minimum of 3 seasons before they are eligible for a HOF vote.
4. Players must win at least 1 award (pro bowl, positional award, MPV, etc.) to be considered for the HOF.
5. If a team's GM is in the NSFL Draft and that team did not make the playoffs, they must select that player with their earliest second round pick (as normal). If they did make the playoffs they must select that player with their earliest first round pick.
6. Switches to QB are allowed, but for QB you can only move 25% of your TPE and you must also forfeit your archetype switch, it will still cost 4m. If you don't have an archetype switch you cannot switch to QB. This hinders a team who is trying to switch a high TPE player by limiting them even more, and it doesn't allow them to circumvent the rule with archetype switching.
DSFL Rookies would still be able to switch normally, this is only for NSFL players.
7. Every single team has the same TPE for each offensive lineman. The number I come to is 550 TPE given that almost every team buys bots of some quantity at that level. Since we are adding set bots (and you do not have to pay for them) I propose we decrease the cap by 15M. Every single team is spending at least 16.5 on their line and some teams even more than that. The increased cap room (ranging from 1.5M to 17M) will make Free Agency much more exciting in this league.
((If this rule passes it will not be implemented until the S14 season to give GMs time to adjust))
8. If a rookie signs a 1 year contract, they can only sign at most a 2 year extension.
(There is currently no rule in place that can stop a team from offering a rookie a one year deal, then immediately offering them a 3 year extension, effectively bending the rules to offer a player a 4 year rookie contract. This is not good for the league, and should not be allowed, this rule will take care of that.)
9. Remove the following rule from the rulebook:
Quote:TPE may be redistributed once per season. You may redistribute up to 50 TPE a year, once a year, for 100k per TPE (maximum of 5m). Once you have done it in a season you cannot do it again until the next season, and you cannot go into debt to pay for this transaction, you must have all the money available in some way in order for this to be done.
(This rule undermines and essentially ruins proposals like the QB proposal above, or any future ruling about editing position or archetype switches. It should be removed immediately)
10. Just keep all contract maximums at 3 years in length, just because theres really no need for extra long contracts, just makes using the sheet worse, theyre only ever used for memes, and theyre never carried to their full length
11. Provide users who create OLs a "TPE boost" so that being an OL is a viable career path for users who wish to pursue it. This TPE boost would be forfeit should the user position switch.
The positional TPE boost would scale appropriately to provide the real OL player a comparable fit for the team. A small committee would need to flesh out the details here, but a scaled system for OL would probably apply around 250 - 300 positional TPE. TPE boost would be applied at the beginning of the season.