01-21-2020, 04:34 PM
(This post was last modified: 01-21-2020, 04:36 PM by caltroit_red_flames.)
[div align=\\\"center\\\"]Cal's New Sim Ideas
Table of Contents
Wide Receiver
Disclaimer
1.) I'm not a football guy. I never played, I don't watch it often (Brett Coleman is lit tho), I probably never will. My opinions are probably gonna be a little shit. Because of that if you bitch at me for being stupid in here I'm not going to care.
2.) This isn't actually a new engine, it's just my idea for what I would want.
Wide Receiver[/div]
I think most of us know what wide receivers do. They run really fast and catch the ball. But that doesn't totally gather the nuance of what they have to do during each play. Receivers need to be able to break away from the corner back that's covering them right off the snap. Depending on the coverage the corner back is playing on them the way they do this differs greatly. If they're playing man to man then they need to be able to break the coverage by pushing them away or tying them up then sprinting away quickly. If they're playing zone coverage they need to have the ability to recognize the scheme and position their route effectively to find the gaps in the coverage to be an option for their quarter back. If they can make a contested catch and gain yards after the first contact with a defender they become that much more effective at gaining huge yards.
Endurance - The player's ability to continue to be effective during long drives
Scheme Recognition - The player's ability to correctly identify what defensive scheme the players behind the defensive line are playing
Acceleration - The player's ability to quickly reach their top speed
Speed - The player's top speed
Catching - The player's ability to catch a contested ball
Coverage Breaking - The player's ability to break away from defending player's coverage
Route Positioning - The player's ability to run their route in a way that will best position them to catch the ball in relation to the player(s) covering them
Yards After Contact (YAC) - The player's ability to continue gaining yards after their first contact with a defending player on the play
1.) So with a lot of the same attributes we saw for tight ends we see a new attribute called Coverage Breaking, which allows the receiver to break away from the player covering them. This is important because a player that is constantly shut down by man coverage is never going to be able to run their route as quickly as they should and will be vulnerable to picks. The quarter back will never be able to target them and they effectively just become a non option for the entire game. Coverage Breaking will allow them to gain a step on the corner back and make into the backfield.
2.) Speed and Acceleration are absolutely pivotal here. If the player is away from a defender off the snap they can make it deep into the backfield extremely quickly and run themselves into a spot to be a prime target for a big gain. With how often they'll be doing this Endurance becomes even more important because they'll be doing this play after play after play. At the beginning of a drive of course they'll be ready to this a lot, but it's about making it to the red zone, going hard every play to make sure to attract coverage to open up space for the run if you aren't going to be passed to that play, and really pulling a safety toward you to make space for the other receivers out there with you.
3.) Route Position and Scheme Recognition accomplish very similar goals, but one is about deciding something before the play and the other is about executing on that information. If you recognize the scheme that the opposing team is in, man on man or zone coverage, you can decide the most effective route positioning to gain big yards for your route. Are you hoping to find the gap between zones or are you hoping to beat a player one on one after breaking their coverage? If you can correctly identify and act up effectively the opposing team's defensive scheme with good route positioning you're going to be able to expose a lot of defensive mismatches and hiccups. These maybe the two most important secondary attributes for a receiver because they can allow you to gain big yards if the opposing team is in zone coverage.
4.) Catching is huge for wide receivers in the red zone. We've been talking about big gains, and that's important for getting to the red zone and getting into field goal position, but if you can't make the catches for 6 points you're going to be missing out on a lot of points every game. This is where the money is earned. If you can make the big catches under a lot of pressure from the corner backs and even some line backers you'll be a target even when you've made a poor choice with route positioning or if you're so far in the red zone that you can't break away from your coverage. Finally your Yards After Contact (YAD) will help immensely with moving the chains or get a touchdown when you'll a couple yards short in the red zone. When you're making big gains as a slot receiver coming from your end of the field this might not be so important because most of your yards will come in the air, but in the red zone the Yards After Contact (YAD) attribute will be a game changer.
[div align=\\\"center\\\"]Some Extra Notes[/div]
Wide Receivers are an absolutely integral part of an offense, but not always for the reason that you would think. Simply with their speed, even if they aren't really an option, they can spread out the field short gains by pulling defenders away from the line and opening things up for screen passes and running up the middle. If you can get your hands on a truly great wide receiver they're going to change the entire complexion of your team. Think of a player like Randy Moss. His size, strength, and speed off the snap made him essentially unstoppable 10 1000+ yard seasons are proof of that.
In my opinion when you're starting to build a team, although you absolutely need to pick up a quarter back first, the next position to look at is easily wide receiver. You need offensive weapons to maximize the capabilities of your quarter back. A poor running back can be helped with a good full back and the all important offensive line creating space for them, but if you have no good receivers the other team is going to clog up the middle and totally destroy your running game.
Table of Contents
Wide Receiver
Disclaimer
1.) I'm not a football guy. I never played, I don't watch it often (Brett Coleman is lit tho), I probably never will. My opinions are probably gonna be a little shit. Because of that if you bitch at me for being stupid in here I'm not going to care.
2.) This isn't actually a new engine, it's just my idea for what I would want.
Wide Receiver[/div]
I think most of us know what wide receivers do. They run really fast and catch the ball. But that doesn't totally gather the nuance of what they have to do during each play. Receivers need to be able to break away from the corner back that's covering them right off the snap. Depending on the coverage the corner back is playing on them the way they do this differs greatly. If they're playing man to man then they need to be able to break the coverage by pushing them away or tying them up then sprinting away quickly. If they're playing zone coverage they need to have the ability to recognize the scheme and position their route effectively to find the gaps in the coverage to be an option for their quarter back. If they can make a contested catch and gain yards after the first contact with a defender they become that much more effective at gaining huge yards.
Endurance - The player's ability to continue to be effective during long drives
Scheme Recognition - The player's ability to correctly identify what defensive scheme the players behind the defensive line are playing
Acceleration - The player's ability to quickly reach their top speed
Speed - The player's top speed
Catching - The player's ability to catch a contested ball
Coverage Breaking - The player's ability to break away from defending player's coverage
Route Positioning - The player's ability to run their route in a way that will best position them to catch the ball in relation to the player(s) covering them
Yards After Contact (YAC) - The player's ability to continue gaining yards after their first contact with a defending player on the play
1.) So with a lot of the same attributes we saw for tight ends we see a new attribute called Coverage Breaking, which allows the receiver to break away from the player covering them. This is important because a player that is constantly shut down by man coverage is never going to be able to run their route as quickly as they should and will be vulnerable to picks. The quarter back will never be able to target them and they effectively just become a non option for the entire game. Coverage Breaking will allow them to gain a step on the corner back and make into the backfield.
2.) Speed and Acceleration are absolutely pivotal here. If the player is away from a defender off the snap they can make it deep into the backfield extremely quickly and run themselves into a spot to be a prime target for a big gain. With how often they'll be doing this Endurance becomes even more important because they'll be doing this play after play after play. At the beginning of a drive of course they'll be ready to this a lot, but it's about making it to the red zone, going hard every play to make sure to attract coverage to open up space for the run if you aren't going to be passed to that play, and really pulling a safety toward you to make space for the other receivers out there with you.
3.) Route Position and Scheme Recognition accomplish very similar goals, but one is about deciding something before the play and the other is about executing on that information. If you recognize the scheme that the opposing team is in, man on man or zone coverage, you can decide the most effective route positioning to gain big yards for your route. Are you hoping to find the gap between zones or are you hoping to beat a player one on one after breaking their coverage? If you can correctly identify and act up effectively the opposing team's defensive scheme with good route positioning you're going to be able to expose a lot of defensive mismatches and hiccups. These maybe the two most important secondary attributes for a receiver because they can allow you to gain big yards if the opposing team is in zone coverage.
4.) Catching is huge for wide receivers in the red zone. We've been talking about big gains, and that's important for getting to the red zone and getting into field goal position, but if you can't make the catches for 6 points you're going to be missing out on a lot of points every game. This is where the money is earned. If you can make the big catches under a lot of pressure from the corner backs and even some line backers you'll be a target even when you've made a poor choice with route positioning or if you're so far in the red zone that you can't break away from your coverage. Finally your Yards After Contact (YAD) will help immensely with moving the chains or get a touchdown when you'll a couple yards short in the red zone. When you're making big gains as a slot receiver coming from your end of the field this might not be so important because most of your yards will come in the air, but in the red zone the Yards After Contact (YAD) attribute will be a game changer.
[div align=\\\"center\\\"]Some Extra Notes[/div]
Wide Receivers are an absolutely integral part of an offense, but not always for the reason that you would think. Simply with their speed, even if they aren't really an option, they can spread out the field short gains by pulling defenders away from the line and opening things up for screen passes and running up the middle. If you can get your hands on a truly great wide receiver they're going to change the entire complexion of your team. Think of a player like Randy Moss. His size, strength, and speed off the snap made him essentially unstoppable 10 1000+ yard seasons are proof of that.
In my opinion when you're starting to build a team, although you absolutely need to pick up a quarter back first, the next position to look at is easily wide receiver. You need offensive weapons to maximize the capabilities of your quarter back. A poor running back can be helped with a good full back and the all important offensive line creating space for them, but if you have no good receivers the other team is going to clog up the middle and totally destroy your running game.