Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total/lifetime TPE prior to update: 1486
TPE banked prior to update: 261
Pre-regression TPE earned:
Week 207 activity check +2
Week 207 paid training +5
S28 week 16 predictions +1
S28 season predictions +12
S28 PT5 +3
S28 playoff predictions +2
-----
TPE earned: 25
Available TPE subtotal: 286
S29 regression
Current TPE prior to regression: 1511
20% - 302.2 -> rounded down to 302
302 due for regression - 286 available = 16 remaining to regress
Competitiveness: -20 TPE, 90 => 88 = 4 available TPE
Adjusted attributes
Competitiveness: -20 TPE, 90 => 88
-----
Regression TPE spent: 302
Current total TPE after regression: 1209
TPE banked after regression: 4
Post-regression TPE earned:
Week 208 activity check +2
Week 208 paid training +5
S29 training camp +3
S29 mock draft +8be fixed)
-----
TPE earned: 18
Available TPE subtotal: 22
Adjusted attributes
Competitiveness: 20 TPE, 88 => 90
-----
TPE spent: 20
Ending current total TPE: 1227
(Ending lifetime TPE: 1529)
Ending TPE banked: 2
Attributes after update
(MAX:90) Strength: 90
(MAX:85) Agility: 85
(MAX:1) Arm: 1
(MAX:75) Intelligence: 75
(MAX:1) Throwing Accuracy: 1
(MAX:90) Tackling: 90
(MAX:75) Speed: 75
(MAX:60) Hands: 60
(MAX:1) Pass Blocking: 1
(MAX:1) Run Blocking: 1
(MAX:80) Endurance: 80
(MAX:1) Kick Power: 1
(MAX:1) Kick Accuracy: 1
(MAX:90) Competitiveness: 90
Available Traits:
None
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total/lifetime TPE prior to update: 1486
TPE banked prior to update: 261
Pre-regression TPE earned:
Week 207 activity check +2
Week 207 paid training +5
S28 week 16 predictions +1
S28 season predictions +12
S28 PT5 +3
S28 playoff predictions +2
-----
TPE earned: 25
Available TPE subtotal: 286
S29 regression
Current TPE prior to regression: 1511
20% - 302.2 -> rounded down to 302
302 due for regression - 286 available = 16 remaining to regress
Competitiveness: -20 TPE, 90 => 88 = 4 available TPE
Adjusted attributes
Competitiveness: -20 TPE, 90 => 88
-----
Regression TPE spent: 302
Current total TPE after regression: 1209
TPE banked after regression: 4
Post-regression TPE earned:
Week 208 activity check +2
Week 208 paid training +5
S29 training camp +3
S29 mock draft +8be fixed)
-----
TPE earned: 18
Available TPE subtotal: 22
Adjusted attributes
Competitiveness: 20 TPE, 88 => 90
-----
TPE spent: 20
Ending current total TPE: 1227
(Ending lifetime TPE: 1529)
Ending TPE banked: 2
Attributes after update
(MAX:90) Strength: 90
(MAX:85) Agility: 85
(MAX:1) Arm: 1
(MAX:75) Intelligence: 75
(MAX:1) Throwing Accuracy: 1
(MAX:90) Tackling: 90
(MAX:75) Speed: 75
(MAX:60) Hands: 60
(MAX:1) Pass Blocking: 1
(MAX:1) Run Blocking: 1
(MAX:80) Endurance: 80
(MAX:1) Kick Power: 1
(MAX:1) Kick Accuracy: 1
(MAX:90) Competitiveness: 90
Available Traits:
None
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
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