S29 REGRESSION
LAST UPDATE POST: Updated TPE before regression
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
1250*0.2=250
1250-250=1000
TPE Earned: 0
TPE Available: TPE
DOWNGRADES:
Competitiveness -9 (90TPE)
Agility -5 (50TPE)
-Role Model (50TPE)
Strength -1 (10TPE)
Intelligence -5 (25TPE)
Endurance -5 (25TPE)
Total Loss: 250TPE
Changes:
Power Rusher
(MIN:60)(MAX:90) Strength: 89 (160 TPE)
(MIN:50)(MAX:85) Agility: 80 (90 TPE)
(MIN:1)(MAX:1) Arm Strength: 1
(MIN:40)(MAX:75) Intelligence: 75 (75 TPE)
(MIN:1)(MAX:1) Accuracy: 1
(MIN:55)(MAX:90) Tackling: 90 (180 TPE)
(MIN:45)(MAX:75) Speed: 75 (70 TPE)
(MIN:20)(MAX:60) Hands: 60 (50 TPE)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80 (100 TPE)
(MIN:1)(MAX:1) Kick Distance: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 81 (140 TPE)
Traits:
Competitor 50 TPE
Bull Rusher 100 TPE
Perceptive 50 TPE
Role Model 50 TPE
1000 TPE
LAST UPDATE POST: Updated TPE before regression
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
1250*0.2=250
1250-250=1000
TPE Earned: 0
TPE Available: TPE
DOWNGRADES:
Competitiveness -9 (90TPE)
Agility -5 (50TPE)
-Role Model (50TPE)
Strength -1 (10TPE)
Intelligence -5 (25TPE)
Endurance -5 (25TPE)
Total Loss: 250TPE
Changes:
Power Rusher
(MIN:60)(MAX:90) Strength: 89 (160 TPE)
(MIN:50)(MAX:85) Agility: 80 (90 TPE)
(MIN:1)(MAX:1) Arm Strength: 1
(MIN:40)(MAX:75) Intelligence: 75 (75 TPE)
(MIN:1)(MAX:1) Accuracy: 1
(MIN:55)(MAX:90) Tackling: 90 (180 TPE)
(MIN:45)(MAX:75) Speed: 75 (70 TPE)
(MIN:20)(MAX:60) Hands: 60 (50 TPE)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80 (100 TPE)
(MIN:1)(MAX:1) Kick Distance: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 81 (140 TPE)
Traits:
Competitor 50 TPE
Bull Rusher 100 TPE
Perceptive 50 TPE
Role Model 50 TPE
1000 TPE