A new era begins for Cross
Position switching from Safety - Ball Hawk, to Running Back: Receiving Back
$4M for position switch (paid for by team)
I'll be honest this sheet makes no sense at all, but I got both boxes to be green so I'll take that as a win, but to do so it shows 150 Banked TPE. Maybe I don't know the rules of switching but I already had my TPE up to 92, idk why when I put it back up to 92 it yells at me for spending too much TPE. It's whatever, below is my full build (pre-update).
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned: 0 + 150 Banked = 150 to spend
Total TPE: 613 I think since I had to subtract one from my previous total
Adjusted Attributes & Traits:
TPE Available: 150
(MIN:35)(MAX:70) Strength: 70
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 85 > 92 (+80 TPE)
(MIN:50)(MAX:80) Hands: 60 > 80 (+70 TPE)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43
Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
See another thing is that traits aren't addressed at all in the excel sheet system, but I would like transfer them basically, I had Perceptive, Athlete and Competitor all purchased, which is 150 TPE total. As a receiving back, ScatBack and Athlete cost a total of 150 TPE. So I'd like to just trade them out.
Purchased Traits:
ScatBack
Athlete
Total TPE: 613
If any of that is wrong or anyone reading has any questions or comments for me, let me know through Discord at J0EB#3494. Ok time for my update.
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC#233 +2 TPE
Weekly Training +5 TPE
S32 Mock Draft +6 TPE
TPE Earned: 13 + 0 Banked = 13 to spend
Total TPE: 626
Adjusted Attributes & Traits:
TPE Available:
(MIN:35)(MAX:70) Strength: 70 (MAX)
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 92
(MIN:50)(MAX:80) Hands: 80 (MAX)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43
Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
ScatBack
Athlete
Total TPE: 626
Total Banked: 13
Position switching from Safety - Ball Hawk, to Running Back: Receiving Back
$4M for position switch (paid for by team)
I'll be honest this sheet makes no sense at all, but I got both boxes to be green so I'll take that as a win, but to do so it shows 150 Banked TPE. Maybe I don't know the rules of switching but I already had my TPE up to 92, idk why when I put it back up to 92 it yells at me for spending too much TPE. It's whatever, below is my full build (pre-update).
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned: 0 + 150 Banked = 150 to spend
Total TPE: 613 I think since I had to subtract one from my previous total
Adjusted Attributes & Traits:
TPE Available: 150
(MIN:35)(MAX:70) Strength: 70
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 85 > 92 (+80 TPE)
(MIN:50)(MAX:80) Hands: 60 > 80 (+70 TPE)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43
Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
See another thing is that traits aren't addressed at all in the excel sheet system, but I would like transfer them basically, I had Perceptive, Athlete and Competitor all purchased, which is 150 TPE total. As a receiving back, ScatBack and Athlete cost a total of 150 TPE. So I'd like to just trade them out.
Purchased Traits:
ScatBack
Athlete
Total TPE: 613
If any of that is wrong or anyone reading has any questions or comments for me, let me know through Discord at J0EB#3494. Ok time for my update.
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC#233 +2 TPE
Weekly Training +5 TPE
S32 Mock Draft +6 TPE
TPE Earned: 13 + 0 Banked = 13 to spend
Total TPE: 626
Adjusted Attributes & Traits:
TPE Available:
(MIN:35)(MAX:70) Strength: 70 (MAX)
(MIN:60)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:50)(MAX:95) Speed: 92
(MIN:50)(MAX:80) Hands: 80 (MAX)
(MIN:20)(MAX:45) Pass Blocking: 20
(MIN:20)(MAX:45) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 43
Available Traits:
ScatBack (req. 80 Agility, 70 Hands) (Costs: 50 TPE)
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
ScatBack
Athlete
Total TPE: 626
Total Banked: 13