Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC#190 +2 TPE
Weekly Training +5 TPE
Week 15 Predictions +2 TPE
Week 16 Predictions +3 TPE
S26 Predictions +11 TPE
PT#5 +3 TPE
S26 Fantasy +3 TPE
S26 Playoff Predictions +5 TPE
AC#191 +2 TPE
Weekly Training +5 TPE
Tier 4 Equipment +20 TPE
S27 Training Camp +5 TPE
TPE: 917 + 66 = 983
Banked 3
Final DDSPF16 Build:
(MAX: 80) Strength: 80
(MAX: 80) Agility: 80
(MAX: 25) Arm: 1
(MAX: 70) Intelligence: 70
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 95
(MAX: 85) Speed: 85
(MAX: 55) Hands: 55
(MAX: 25) Pass Blocking: 1
(MAX: 25) Run Blocking: 1
(MAX:100) Endurance: 99
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1
DDSPF21 Build:
Defensive End: Power Rusher
TPE Available: 983
(MIN:60)(MAX:90) Strength: 90
(MIN:50)(MAX:85) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:90) Tackling: 87
(MIN:45)(MAX:75) Speed: 75
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 81
Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC#190 +2 TPE
Weekly Training +5 TPE
Week 15 Predictions +2 TPE
Week 16 Predictions +3 TPE
S26 Predictions +11 TPE
PT#5 +3 TPE
S26 Fantasy +3 TPE
S26 Playoff Predictions +5 TPE
AC#191 +2 TPE
Weekly Training +5 TPE
Tier 4 Equipment +20 TPE
S27 Training Camp +5 TPE
TPE: 917 + 66 = 983
Banked 3
Final DDSPF16 Build:
(MAX: 80) Strength: 80
(MAX: 80) Agility: 80
(MAX: 25) Arm: 1
(MAX: 70) Intelligence: 70
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 95
(MAX: 85) Speed: 85
(MAX: 55) Hands: 55
(MAX: 25) Pass Blocking: 1
(MAX: 25) Run Blocking: 1
(MAX:100) Endurance: 99
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1
DDSPF21 Build:
Defensive End: Power Rusher
TPE Available: 983
(MIN:60)(MAX:90) Strength: 90
(MIN:50)(MAX:85) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:90) Tackling: 87
(MIN:45)(MAX:75) Speed: 75
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 81
Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)