updated !
Total TPE: 746
Banked: 1
Total TPE: 746
Banked: 1
updated !
Total TPE: 746 Banked: 1
AC#203: +2
Weekly Training: +3 Stats Adjusted: Endurance: 75 -> 76 Banked TPEs:1 Used TPEs: 750 Total TPEs: 751 Player Attributes (MIN:55)(MAX:90) Strength: 90 (MIN:60)(MAX:90) Agility: 78 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:60)(MAX:95) Tackling: 90 (MIN:50)(MAX:75) Speed: 75 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:55)(MAX:80) Endurance: 76 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Weekly Training: +3
AC#204: +2 Week 7 Predictions: +2 Stats Adjusted: Banked TPEs:8 Used TPEs: 750 Total TPEs: 758 Player Attributes (MIN:55)(MAX:90) Strength: 90 (MIN:60)(MAX:90) Agility: 78 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:60)(MAX:95) Tackling: 90 (MIN:50)(MAX:75) Speed: 75 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:55)(MAX:80) Endurance: 76 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
AC#205: +2
Weekly Training: +3 Week 10 Predictions: +3 Stats Adjusted: Endurance: 76 -> 79 (15TPEs) Banked TPEs:1 Used TPEs: 765 Total TPEs: 766 Player Attributes (MIN:55)(MAX:90) Strength: 90 (MIN:60)(MAX:90) Agility: 78 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:60)(MAX:95) Tackling: 90 (MIN:50)(MAX:75) Speed: 75 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:55)(MAX:80) Endurance: 79 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
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The following tasks were awarded TPE despite being submitted after the deadline had passed: "
S22 Playoff Prediction (2) Note to the Updater: Please deduct 2 TPE from both the player's Bank and TPE Total in your confirmation post after processing the latest update. It's ok if this results in a negative bank. If the player doesn't have an update pending before this post, please apply this step to the next one that they post. Note to the Player: If the next post from your updater says that you have a negative bank, this will need to be brought back to at least zero in your next update. If you have believe you have already deducted this TPE in a recent update, reach out to me directly and we'll undo this.
AC#206: +2
AC#207: +2 Week 12 Predictions: +3 Week 13 Predictions: +2 Stats Adjusted: Endurance: 79 -> 80 (5TPEs) Banked TPEs:3 Used TPEs: 770 Total TPEs: 773 Player Attributes (MIN:55)(MAX:90) Strength: 90 (MIN:60)(MAX:90) Agility: 78 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:60)(MAX:95) Tackling: 90 (MIN:50)(MAX:75) Speed: 75 (MIN:20)(MAX:50) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:55)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 80 Available Traits: Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Purchased Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point |
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