Well it's not exactly an analysis but I think this fits best here. I made a stat tool I made for anyone that wants to do on the fly TPE calculations.
Link to the tool:
https://jsfiddle.net/Noppadet/9zruhxw5/
Directions:
Just copy and paste in the form on the bottom right like what's in there and hit submit to get a TPE count. This includes your starting build, so subtract that if you just want to see the TPE you've added.
Explanation of the tool:
For testing I used @timeconsumer 's starting TPE calculations per build against the calculator.
This may prove useful if you're in a situation when you're trying to compare total TPE, or even get the total TPE of many single stats quickly (though it's written as such that if you have 2 strength values listed, the last one will be the value used, so something to keep in mind).
Simply paste the contents of the player profile page into the form on the bottom right and hit submit. A window alert will let you know the total TPE. Barring that ensure the format is as follows ": AttributeNameSameAsProfileIEStrength : AttributeValue" All fields are optional. You can use only the fields you want to.
Note that this will take whole real numbers only. You're going to see wonky results if you add in strength as 82 2/10 or 75.4 or something. Just add the 2 from 2/10 to points available if it's necessary for what you're doing.
Feel free to fork and modify as you see fit. All of the separate stats are pretty clearly labelled so you can do more with the tool if you modify the Javascript a bit (i.e. calculations with the attributes instead of TPE counting).
You can subtract the starting build TPE from current TPE to get an accurate measure of total TPE, if updaters and people who approve new players want to use it that way as well.
For example:
This reports starting Power Rush Linebacker TPE as 426, matching timeconsumer's article: http://nsfl.jcink.net/index.php?showtopic=2044
That's my starting archetype.
My current stats (well current from my update page) are:
Remaining TPE: 0
(MAX: 90) Strength: 78
(MAX: 85) Agility: 69
(MAX: 25) Arm: 1
(MAX: 80) Intelligence: 52
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 77
(MAX: 80) Speed: 77
(MAX: 50) Hands: 43
(MAX: 25) Pass Blocking: 7
(MAX: 25) Run Blocking: 7
(MAX: 100) Endurance: 68
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1
Which reports as 669. 669 - 426 = 243. Which was correct at the time of this post.
Hopefully someone will find this useful. @7hawk77 tagging you since you've been doing stats a lot, and as a dev you may have something to throw in since it's really just algorithmic stuff in the JS.
Again the link: https://jsfiddle.net/Noppadet/9zruhxw5/
Javascript isn't my forte I do C# mostly so don't judge :shrug:.
GRADED
Link to the tool:
https://jsfiddle.net/Noppadet/9zruhxw5/
Directions:
Just copy and paste in the form on the bottom right like what's in there and hit submit to get a TPE count. This includes your starting build, so subtract that if you just want to see the TPE you've added.
Explanation of the tool:
For testing I used @timeconsumer 's starting TPE calculations per build against the calculator.
This may prove useful if you're in a situation when you're trying to compare total TPE, or even get the total TPE of many single stats quickly (though it's written as such that if you have 2 strength values listed, the last one will be the value used, so something to keep in mind).
Simply paste the contents of the player profile page into the form on the bottom right and hit submit. A window alert will let you know the total TPE. Barring that ensure the format is as follows ": AttributeNameSameAsProfileIEStrength : AttributeValue" All fields are optional. You can use only the fields you want to.
Note that this will take whole real numbers only. You're going to see wonky results if you add in strength as 82 2/10 or 75.4 or something. Just add the 2 from 2/10 to points available if it's necessary for what you're doing.
Feel free to fork and modify as you see fit. All of the separate stats are pretty clearly labelled so you can do more with the tool if you modify the Javascript a bit (i.e. calculations with the attributes instead of TPE counting).
You can subtract the starting build TPE from current TPE to get an accurate measure of total TPE, if updaters and people who approve new players want to use it that way as well.
For example:
This reports starting Power Rush Linebacker TPE as 426, matching timeconsumer's article: http://nsfl.jcink.net/index.php?showtopic=2044
That's my starting archetype.
My current stats (well current from my update page) are:
Remaining TPE: 0
(MAX: 90) Strength: 78
(MAX: 85) Agility: 69
(MAX: 25) Arm: 1
(MAX: 80) Intelligence: 52
(MAX: 25) Throwing Accuracy: 1
(MAX: 95) Tackling: 77
(MAX: 80) Speed: 77
(MAX: 50) Hands: 43
(MAX: 25) Pass Blocking: 7
(MAX: 25) Run Blocking: 7
(MAX: 100) Endurance: 68
(MAX: 25) Kick Power: 1
(MAX: 25) Kick Accuracy: 1
Which reports as 669. 669 - 426 = 243. Which was correct at the time of this post.
Hopefully someone will find this useful. @7hawk77 tagging you since you've been doing stats a lot, and as a dev you may have something to throw in since it's really just algorithmic stuff in the JS.
Again the link: https://jsfiddle.net/Noppadet/9zruhxw5/
Javascript isn't my forte I do C# mostly so don't judge :shrug:.
GRADED
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