10-28-2021, 10:14 PM
(This post was last modified: 10-30-2021, 03:52 PM by Birdman. Edited 2 times in total.)
Pre Regression
2 TPE - AC #231
1 TPE - Week 16 Predictions
1 TPE - Playoff Predictions
3 TPE - PT #5
7 TPE - Season Predictions
998 + 14 = 1,012
TPE Available: 9 +14 = 23
25% Regression = 1,012 - 253 = 759
Regression
TPE Available: 23 -> 9 (14)
(MIN:60)(MAX:95) Strength: 95 (MAX)
(MIN:50)(MAX:80) Agility: 78 -> 74 (20)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 62 -> 40 (34)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 94 - > 80 (160)
(MIN:45)(MAX:70) Speed: 70 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80(MAX) -> 77 (15)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 77 - > 75 (10)
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: Bull Rusher, Speed Rusher
Post Regression
2 TPE - AC #232
759 +2 = 761
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Available: 9 -> 1
(MIN:60)(MAX:95) Strength: 95 (MAX)
(MIN:50)(MAX:80) Agility: 74
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 40
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 80
(MIN:45)(MAX:70) Speed: 70 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 77 -> 78
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 75 -> 76
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: Bull Rusher, Speed Rusher
2 TPE - AC #231
1 TPE - Week 16 Predictions
1 TPE - Playoff Predictions
3 TPE - PT #5
7 TPE - Season Predictions
998 + 14 = 1,012
TPE Available: 9 +14 = 23
25% Regression = 1,012 - 253 = 759
Regression
TPE Available: 23 -> 9 (14)
(MIN:60)(MAX:95) Strength: 95 (MAX)
(MIN:50)(MAX:80) Agility: 78 -> 74 (20)
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 62 -> 40 (34)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 94 - > 80 (160)
(MIN:45)(MAX:70) Speed: 70 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 80(MAX) -> 77 (15)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 77 - > 75 (10)
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: Bull Rusher, Speed Rusher
Post Regression
2 TPE - AC #232
759 +2 = 761
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Available: 9 -> 1
(MIN:60)(MAX:95) Strength: 95 (MAX)
(MIN:50)(MAX:80) Agility: 74
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 40
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 80
(MIN:45)(MAX:70) Speed: 70 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 77 -> 78
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 75 -> 76
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: Bull Rusher, Speed Rusher
LeBong's first ISFL Sack