TPE Earned:
(S29) Week 16 Predictions +3 TPE
(S29) Season Predictions +14 TPE
Season 29 Fantasy Payouts +5 TPE
Activity Check #215 +2 TPE
Weekly Training (6/28-7/4) +5 TPE
(S29) PT 5 - Arguements +3 TPE
(S29) - Playoff Predictions +2 TPE
S30 ISFL Training Camp +3 TPE
Activity Check #216 +2 TPE
Weekly Training (7/5-7/11) +5 TPE
S30 ISFL Mock Draft +7 TPE
T6 Equipment Purchase +30 TPE
TPE Pending:
(S29) Ultimus Week +10 TPE
Adjusted Attributes:
Player Attributes
TPE Banked: 82
TPE Spent: 1145
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:35)(MAX:70) Strength: 70
(MIN:55)(MAX:85) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:85) Intelligence: 85
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:70) Tackling: 70
(MIN:70)(MAX:100) Speed: 100
(MIN:45)(MAX:85) Hands: 85
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 75
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:35)(MAX:75) Competitiveness: 70
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
ShutDownCorner (req. 75 Agility, 75 Intelligence, 75 Hands) (Costs: 50 TPE)
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Total TPE: 1227
(S29) Week 16 Predictions +3 TPE
(S29) Season Predictions +14 TPE
Season 29 Fantasy Payouts +5 TPE
Activity Check #215 +2 TPE
Weekly Training (6/28-7/4) +5 TPE
(S29) PT 5 - Arguements +3 TPE
(S29) - Playoff Predictions +2 TPE
S30 ISFL Training Camp +3 TPE
Activity Check #216 +2 TPE
Weekly Training (7/5-7/11) +5 TPE
S30 ISFL Mock Draft +7 TPE
T6 Equipment Purchase +30 TPE
TPE Pending:
(S29) Ultimus Week +10 TPE
Adjusted Attributes:
Player Attributes
TPE Banked: 82
TPE Spent: 1145
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
(MIN:35)(MAX:70) Strength: 70
(MIN:55)(MAX:85) Agility: 85
(MIN:1)(MAX:1) Arm: 1
(MIN:55)(MAX:85) Intelligence: 85
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:35)(MAX:70) Tackling: 70
(MIN:70)(MAX:100) Speed: 100
(MIN:45)(MAX:85) Hands: 85
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 75
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:35)(MAX:75) Competitiveness: 70
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
ShutDownCorner (req. 75 Agility, 75 Intelligence, 75 Hands) (Costs: 50 TPE)
Perceptive (req. 85 Agility, 80 Intelligence, 75 Hands) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Total TPE: 1227