06-14-2021, 12:36 AM
(This post was last modified: 06-15-2021, 10:37 AM by Asked Madden.)
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 costs 25 TPE to go up 1 point
TPE Earned:
AC#213 +2TPE
Training +5TPE
Week 10 +3TPE
Week 11 +3TPE
Attribute changes:
Competitiveness 86 -> 87 (10TPE)
Banked: 4TPE
(MAX: 90) Competitiveness: 86
Total TPE: 1149
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 costs 25 TPE to go up 1 point
TPE Earned:
AC#213 +2TPE
Training +5TPE
Week 10 +3TPE
Week 11 +3TPE
Attribute changes:
Competitiveness 86 -> 87 (10TPE)
Banked: 4TPE
(MAX: 90) Competitiveness: 86
Total TPE: 1149
Purchased Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)