Okay so this is something I've been thinking about for a long while. I've brought it up a few times, but I've always shelved it and never really pushed it because I felt like it was controversial or might get completely overlooked. Given the recent events though, I feel like now is a good time for me to take another look at this and get a feel about how the community at large would feel about it. I realize that this may be an unpopular opinion or idea for a certain portion of our community, but hear me out.
The most important part of the DSFL is quite literally in the name. The D here stands for Developmental. The Developmental Sim Football League. This is a league meant to develop and groom young users in our community and I don't think it should be limited to just their players. We often talk about experience in this league and I will be the first to admit as a former GM that you often look at experience when considering future GMs, coGMs, and even war room members. That isn't to say people with no experience have no chance, but it would be silly to say no one considers experience for these roles at the ISFL level.
Where better for players to get experience as GMs than the league's developmental league? The place where players are supposed to learn about the league? We shouldn't only be teaching and grooming new players in this league, but we should also be using this as a tool to give users in our league a chance to grow, explore, and gain experience in the behind the scenes of this league.
With our current system, players have a tendency to get into these GM roles and they latch on until an opening comes at the next level. The issue with this is that it leads to some DSFL GMs holding onto this position for 4-6 seasons with nothing else to learn purely because they refuse to step down until they can GM elsewhere. I don't believe this is productive and with such a limit on GM positions in this league at large, I don't feel like it is quite fair to younger players who want a shot to learn either.
My proposal would be to limit GM terms to 2 or 3 seasons. This is long enough that aspiring GMs can learn the ropes and understand what is expected of them at the next level. They get the much needed experience that people tend to lean towards or value in this league. It is also long enough that we should constantly have a fresh pool of potential GMs. It is also short enough that we'll constantly see new players moving into these roles and getting their own experience with running a team.
We like to talk about the DSFL and how it is supposed to be about the new user experience. It is supposed to be where users learn and grow. We should make sure it is an open environment where new players can continue to come in and see their goals and get a taste of all the league has to offer if that is what they so desire.
The most important part of the DSFL is quite literally in the name. The D here stands for Developmental. The Developmental Sim Football League. This is a league meant to develop and groom young users in our community and I don't think it should be limited to just their players. We often talk about experience in this league and I will be the first to admit as a former GM that you often look at experience when considering future GMs, coGMs, and even war room members. That isn't to say people with no experience have no chance, but it would be silly to say no one considers experience for these roles at the ISFL level.
Where better for players to get experience as GMs than the league's developmental league? The place where players are supposed to learn about the league? We shouldn't only be teaching and grooming new players in this league, but we should also be using this as a tool to give users in our league a chance to grow, explore, and gain experience in the behind the scenes of this league.
With our current system, players have a tendency to get into these GM roles and they latch on until an opening comes at the next level. The issue with this is that it leads to some DSFL GMs holding onto this position for 4-6 seasons with nothing else to learn purely because they refuse to step down until they can GM elsewhere. I don't believe this is productive and with such a limit on GM positions in this league at large, I don't feel like it is quite fair to younger players who want a shot to learn either.
My proposal would be to limit GM terms to 2 or 3 seasons. This is long enough that aspiring GMs can learn the ropes and understand what is expected of them at the next level. They get the much needed experience that people tend to lean towards or value in this league. It is also long enough that we should constantly have a fresh pool of potential GMs. It is also short enough that we'll constantly see new players moving into these roles and getting their own experience with running a team.
We like to talk about the DSFL and how it is supposed to be about the new user experience. It is supposed to be where users learn and grow. We should make sure it is an open environment where new players can continue to come in and see their goals and get a taste of all the league has to offer if that is what they so desire.