03-06-2021, 01:33 PM
(This post was last modified: 03-20-2021, 01:23 PM by Legally_Blind_Gamer.)
+2 TPE Activity Check #198
+2 TPE Week 14 Predictions
+3 TPE Week 15 Predictions
+2 TPE Week 16 Predictions
+7 TPE Season 27 Predictions
+2 TPE Activity Check #199
+5 TPE Weekly Training #199
+2 TPE Activity Check #200
+5 TPE Weekly Training #200
Strength and Tackling Archtype minimums changes: +15 TPE
Total Earned TPE This Week: 45
Already Banked TPE: 1
Unbanking TPE: 0
Total TPE To Spend: 45
Adding to Banked TPE: 1
New Banked TPE Total: 2
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
ARCHTYPE: Safety - Enforcer
Adjusted Attributes & Traits:
(MIN:45)(MAX:80) Strength: 70
(MIN:50)(MAX:85) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:50)(MAX:85) Intelligence: 70 -> 78 (+40 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:50)(MAX:85) Tackling: 70
(MIN:55)(MAX:90) Speed: 90
(MIN:30)(MAX:70) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 68 -> 70 (+4 TPE)
Available Traits:
BoxSafety (req. 75 Strength, 75 Intelligence, 75 Tackling) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
Total TPE banked: 2
Total TPE spent: 560
Total TPE: 562
+2 TPE Week 14 Predictions
+3 TPE Week 15 Predictions
+2 TPE Week 16 Predictions
+7 TPE Season 27 Predictions
+2 TPE Activity Check #199
+5 TPE Weekly Training #199
+2 TPE Activity Check #200
+5 TPE Weekly Training #200
Strength and Tackling Archtype minimums changes: +15 TPE
Total Earned TPE This Week: 45
Already Banked TPE: 1
Unbanking TPE: 0
Total TPE To Spend: 45
Adding to Banked TPE: 1
New Banked TPE Total: 2
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
ARCHTYPE: Safety - Enforcer
Adjusted Attributes & Traits:
(MIN:45)(MAX:80) Strength: 70
(MIN:50)(MAX:85) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:50)(MAX:85) Intelligence: 70 -> 78 (+40 TPE)
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:50)(MAX:85) Tackling: 70
(MIN:55)(MAX:90) Speed: 90
(MIN:30)(MAX:70) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 68 -> 70 (+4 TPE)
Available Traits:
BoxSafety (req. 75 Strength, 75 Intelligence, 75 Tackling) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
Total TPE banked: 2
Total TPE spent: 560
Total TPE: 562