06-06-2021, 06:20 AM
(This post was last modified: 06-12-2021, 04:38 PM by Legally_Blind_Gamer.)
+2 TPE Activity Check #211
+3 TPE Weekly Training #211
+2 TPE Week 5 Predictions
+2 TPE Week 6 Predictions
+3 TPE (S29) - PT #1 - Training Camp
+2 TPE Activity Check #212
+3 TPE Weekly Training #212
+4 TPE Week 7 Predictions
+3 TPE Week 8 Predictions
+3 TPE (S29) - PT #2 - Double Trouble?
+2 TPE Week 9 Predictions
Total Earned TPE This Week: 29
Already Banked TPE: 2
Unbanking TPE: 1
Total TPE To Spend: 30
Adding to Banked TPE: 0
New Banked TPE Total: 1
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
ARCHTYPE: Safety - Enforcer
Adjusted Attributes & Traits:
(MIN:45)(MAX:80) Strength: 80
(MIN:50)(MAX:85) Agility: 80
(MIN:50)(MAX:85) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:50)(MAX:85) Tackling: 73 -> 79 (+30 TPE)
(MIN:55)(MAX:90) Speed: 90
(MIN:30)(MAX:70) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 70
Available Traits:
BoxSafety (req. 75 Strength, 75 Intelligence, 75 Tackling) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
Total TPE banked: 1
Total TPE spent: 700
Total TPE: 701
+3 TPE Weekly Training #211
+2 TPE Week 5 Predictions
+2 TPE Week 6 Predictions
+3 TPE (S29) - PT #1 - Training Camp
+2 TPE Activity Check #212
+3 TPE Weekly Training #212
+4 TPE Week 7 Predictions
+3 TPE Week 8 Predictions
+3 TPE (S29) - PT #2 - Double Trouble?
+2 TPE Week 9 Predictions
Total Earned TPE This Week: 29
Already Banked TPE: 2
Unbanking TPE: 1
Total TPE To Spend: 30
Adding to Banked TPE: 0
New Banked TPE Total: 1
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
ARCHTYPE: Safety - Enforcer
Adjusted Attributes & Traits:
(MIN:45)(MAX:80) Strength: 80
(MIN:50)(MAX:85) Agility: 80
(MIN:50)(MAX:85) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:50)(MAX:85) Tackling: 73 -> 79 (+30 TPE)
(MIN:55)(MAX:90) Speed: 90
(MIN:30)(MAX:70) Hands: 70
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:90) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 70
Available Traits:
BoxSafety (req. 75 Strength, 75 Intelligence, 75 Tackling) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 90 Speed, 80 Agility, 75 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Purchased Traits:
Total TPE banked: 1
Total TPE spent: 700
Total TPE: 701