Some people will find a way to get mad at anything
(02-10-2021, 05:42 PM)deadlunatic Wrote:(02-10-2021, 05:27 PM)Oles Wrote:(02-10-2021, 04:31 PM)deadlunatic Wrote:(02-10-2021, 03:56 PM)Oles Wrote:(02-10-2021, 03:33 PM)DatSmolBoi Wrote: Yeah this is too long to read where is the tdlr I'm gonna let you in on a secret, I'm not here to mince words, I'm not here to try and get everyone to like me, that ship sailed long ago. I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty. Members of the sim transfer team have spent plenty of time arguing with GMs over their transparency, and that's still a constant issue, especially when those arguing are gms themselves. In my eyes this transfer was completely rushed, and should not have happened at this point.
[div align=center]
[div align=center] (02-10-2021, 05:53 PM)Oles Wrote: I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty. Everything else aside, the way the league accessed DDSPF16 was less than legal. Moving on to 21 is somewhat of a liability issue (02-10-2021, 05:58 PM)infinitempg Wrote:(02-10-2021, 05:53 PM)Oles Wrote: I want the best product for the league, and so far the transfer team has not shown me that the transfer was worth it in complete honesty. Yeah that's true, all these youngins out here doing things of questionable intent, not buying it like old users had to
[div align=center]
[div align=center] (02-10-2021, 05:42 PM)excelsior Wrote: Some people will find a way to get mad at anything Did you seriously just write this!?!?!? :REEEEEEEEEEEEEEEEEEEEEEEEEEE: (02-10-2021, 05:35 PM)Memento Mori Wrote: We're seeing far more fumbles than in the previous sim (and compared with the NFL), is this intended? Any plans to adjust competitiveness or another attribute involved with causing fumbles/retaining possession of the ball? I'd like to tag on to this as well and agree with Mori. Last season, SAR lead the league with 14 FFs and the league average was 7.1 FFs per team for the entire 16 game season. This season, SJS already has 11 FFs and the league average is at 5.6 per team through just 6 games. Checking the index, the top 3 leaders (and 6 of the top 10) in FR for the league are QBs. Perhaps QBs should have a higher baseline than 1 Hands? (02-10-2021, 05:35 PM)Memento Mori Wrote: Thanks for doing this. Appreciate you addressing running backs and receivers, but there's a few other notable issues so far IMO. Mobile/Scrambler QBs: With no running QBs in the ISFL as of yet we unfortunately have had little opportunity to see how effective they would be in practice. With that said, our league-wide testing process showed us that running QB builds could be effective passers, if worse than the 3 dedicated passer archetypes, and offer significant upside in the running game to the point where we believe they may be competitive with pure passers in team win percentage. We definitely are sad to see the lack of diversity at QB thus far, but it's hard to tell how much of that is from lack of balance vs. other causes. We will continue to evaluate running QBs, especially in relation to other changes we may make to running as a whole, but as of now we haven't been looking to make any changes over the upcoming offseason. Fumble numbers: As of now, we don't have any plans on adjusting Competitiveness nor Hands for QB (sorry @Z-Whiz I was posting this before I saw your question!) It might sound like a non-answer but we're keeping an eye on it. Fumbles are definitely much higher than they were previously, but for comparison's sake: S26 fumble rate - 0.85 forced fumbles/game S27 fumble rate (through 6 weeks) - 1.93 forced fumbles/game NFL 2019 Season FF Rate - 1.73 fumbles/game I'm not trying to prove a point, I just wanted to put out that while we are on pace for much, much higher fumble numbers, they are not egregiously more than we see in the NFL, which was our benchmark throughout development. Balance amongst positions: Once again, we're keeping an eye on these and are hoping we can make adjustments that don't involve archetype changes, since we know the nightmare those can cause for not just the Update team but also users in general. One note about FS specifically - it appears that WS has taken to heart that FS are more coverage-centric and less tackling machines, as their per/game tackle and sack numbers are down as a whole between S26 and S27 (sacks is also partly due to an inability to play Nickel 100% of the time and a lowered blitz rate than 16 allowed), but their Interception numbers are on pace to be almost identical and their PD numbers are on pace to be almost 50% higher. Thank you for the questions, Mori! Let me know if there's anything else you're wondering about. (02-10-2021, 05:35 PM)Memento Mori Wrote: As others have mentioned, some positions (most notably safety) seem to be performing below par individually/statistically compared with other position groups, are there any plans to address safety/other maligned positions? If other safeties become better, then how will I be the number one safety in the IDP fantasy articles smh my head (02-10-2021, 07:43 PM)Punter715 Wrote: Fumble numbers: Thank you for the info Pat. I appreciate what the transfer team has and is doing. I understand how much of a pain testing is. It will take time to perfect, but I think the league is already better with 21 than with 16. Some of the big positives I've found is the HFA is dramatically smaller. It went from around 15-17% boost for the home team to around 5% (from what I've found). I think that provides a more "any team can win any game" type feeling and that's good for the league as a whole. Another is the elimination of the game "breaking points" for speed, whether it's new coding or archetype build limitations. No longer does 79-speed QB or 79-speed RB way out perform those with much higher speed traits. Keep up the good work! |
|