AC #206 +2TPE
Week 13 Predictions +2 TPE
Weekly Training +5 TPE
Equipment tier 3-6 +20 TPE
Week 14 Predications +2 TPE
Week 15 Prediction +2 TPE
Back to School +3 TPE
EARNED TPE: 36
Total TPE: 197
Banked: 0
Total TPE: 197 + 36 = 233
Available TPE: 36
Adjusted Attributes & Traits:
Tackling - 14
Endurance - 22
(MIN:55)(MAX:90) Strength: 77
(MIN:50)(MAX:85) Agility: 50
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:85) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:90) Tackling: 63 -> 70
(MIN:45)(MAX:80) Speed: 80
(MIN:20)(MAX:65) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 50 -> 61
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 50
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 80 Speed, 85 Agility, 80 Endurance) (Costs: 100 TPE)
Purchased Traits: None
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Week 13 Predictions +2 TPE
Weekly Training +5 TPE
Equipment tier 3-6 +20 TPE
Week 14 Predications +2 TPE
Week 15 Prediction +2 TPE
Back to School +3 TPE
EARNED TPE: 36
Total TPE: 197
Banked: 0
Total TPE: 197 + 36 = 233
Available TPE: 36
Adjusted Attributes & Traits:
Tackling - 14
Endurance - 22
(MIN:55)(MAX:90) Strength: 77
(MIN:50)(MAX:85) Agility: 50
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:85) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:90) Tackling: 63 -> 70
(MIN:45)(MAX:80) Speed: 80
(MIN:20)(MAX:65) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 50 -> 61
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:85) Competitiveness: 50
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Athlete (req. 80 Speed, 85 Agility, 80 Endurance) (Costs: 100 TPE)
Purchased Traits: None
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point