09-08-2021, 10:00 AM
(This post was last modified: 09-10-2021, 07:56 AM by IceBear32. Edited 2 times in total.)
Total: 675
Banked: 115
AC 225 +2
WT +5
Mock Draft +7
UW +8
EARNED TPE: 22
Total TPE: 675+22=697
Banked: 115+22=137
Adjusted Attributes & Traits: 120
Competitor Trait - 50
Perceptive Trait - 50
Endurance 71->75 - 20
BANKED TPE: 17
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility: 82
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands: 25
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71 -> 75 (20)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASE (50)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASE (50)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Banked: 115
AC 225 +2
WT +5
Mock Draft +7
UW +8
EARNED TPE: 22
Total TPE: 675+22=697
Banked: 115+22=137
Adjusted Attributes & Traits: 120
Competitor Trait - 50
Perceptive Trait - 50
Endurance 71->75 - 20
BANKED TPE: 17
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility: 82
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands: 25
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71 -> 75 (20)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASE (50)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASE (50)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point