10-18-2021, 10:54 AM
(This post was last modified: 10-28-2021, 11:46 AM by IceBear32. Edited 4 times in total.)
Total: 759
Banked: 19
AC 231 +2
WT +5
Week 12 Predictions +3
Week 13 Predictions +2
Week 14 Predictions +2
Week 16 Predictions +2
AC 232 +2
WT +5
S31 Playoff Predictions +3
(S31) - PT #5 - Day in the Life Of +3
Season 31 Predictions +8
S32 Equpiment +30
ISFL Traning Camp +5
EARNED TPE: 72
Total TPE: 759 + 72 = 831
Available TPE: 91
Adjusted Attributes & Traits:
20 TPE - Agility
25 TPE - Endurance
20 TPE - Competitiveness
25 TPE - Hands
BANKED: 1
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility: 88 -> 90 (20 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands: 25 -> 50 (25 TPE)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 75 -> 80 MAX (25 TPE)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50 -> 60 (20 TPE)
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASED
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASED
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Banked: 19
AC 231 +2
WT +5
Week 12 Predictions +3
Week 13 Predictions +2
Week 14 Predictions +2
Week 16 Predictions +2
AC 232 +2
WT +5
S31 Playoff Predictions +3
(S31) - PT #5 - Day in the Life Of +3
Season 31 Predictions +8
S32 Equpiment +30
ISFL Traning Camp +5
EARNED TPE: 72
Total TPE: 759 + 72 = 831
Available TPE: 91
Adjusted Attributes & Traits:
20 TPE - Agility
25 TPE - Endurance
20 TPE - Competitiveness
25 TPE - Hands
BANKED: 1
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility: 88 -> 90 (20 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands: 25 -> 50 (25 TPE)
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 75 -> 80 MAX (25 TPE)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50 -> 60 (20 TPE)
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASED
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASED
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point