11-22-2021, 10:36 AM
(This post was last modified: 11-24-2021, 09:13 AM by IceBear32. Edited 1 time in total.)
Total: 882
Bank: 32
(S32) - PT #1 - Mentor +3
Activity Check #236 +2
WT +5
(S32) - PT #2 - Overreactions +3
Week 7 Predictions +3
Week 8 Predictions +2
Week 9 Predictions +2
EARNED TPE: 20
Total TPE: 882 + 20 = 902
Available TPE: 52
Adjusted Attributes & Traits:
BANKED: 42
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility:90
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands:60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance:80 MAX
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness:60
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASED
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASED
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Bank: 32
(S32) - PT #1 - Mentor +3
Activity Check #236 +2
WT +5
(S32) - PT #2 - Overreactions +3
Week 7 Predictions +3
Week 8 Predictions +2
Week 9 Predictions +2
EARNED TPE: 20
Total TPE: 882 + 20 = 902
Available TPE: 52
Adjusted Attributes & Traits:
BANKED: 42
(MIN:55)(MAX:85) Strength: 85 MAX
(MIN:55)(MAX:95) Agility:90
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 71
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85 MAX
(MIN:50)(MAX:80) Speed: 80 MAX
(MIN:20)(MAX:60) Hands:60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance:80 MAX
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness:60
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE) PURCHASED
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) PURCHASED
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point