Applied TPE: 1033
Banked: 29
Total: 1062
Updated!
Banked: 29
Total: 1062
Updated!
04-13-2022, 12:19 AM
(This post was last modified: 04-27-2022, 08:20 PM by Starboy. Edited 3 times in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Total TPE Earned: 1062 +2 +5 +4 +3 +7 +2 +5 +30 = 1120 TPE Banked: 37 -> 39 -> 44 -> 48 -> 51 -> 58 -> 8 -> 10 -> 15 -> 45 Adjusted Attributes & Traits: (MIN:55)(MAX:85) Strength: 85 (MAXED) (MIN:55)(MAX:95) Agility: 95 (MAXED) (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MAXED) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MAXED) (MIN:50)(MAX:80) Speed: 80 (MAXED) (MIN:20)(MAX:60) Hands: 60 (MAXED) (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MAXED) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) + Competitor (50 TPE) TPE Earned: Activity Check #255 - +2 TPE $1 Mil Weekly Training - +5 TPE Week 16 Predictions - +4 TPE (3.5 TPE rounded) PT#5 - +3 TPE S34 Predictions - +7 TPE -------------------------------------------- Activity Check #256 - +2 TPE $1 Mil Weekly Training - +5 TPE Tier 6 Equipment - +30 TPE TPE Used: Competitor Trait (50 TPE)
04-27-2022, 08:27 PM
(This post was last modified: 05-04-2022, 12:26 PM by Starboy. Edited 1 time in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Total TPE Earned: 1120 +2 +5 +8 +1 = 1136 TPE Banked: 45 -> 47 -> 52 -> 60 -> 61 -> 11 Adjusted Attributes & Traits: (MIN:55)(MAX:85) Strength: 85 (MAXED) (MIN:55)(MAX:95) Agility: 95 (MAXED) (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MAXED) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MAXED) (MIN:50)(MAX:80) Speed: 80 (MAXED) (MIN:20)(MAX:60) Hands: 60 (MAXED) (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MAXED) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) +Perceptive (50 TPE) TPE Earned: Activity Check #257 - +2 TPE $1 Mil Weekly Training - +5 TPE S35 First Rounders - +8 TPE S34 Most Outstanding Player - +1 TPE TPE Used: +Perceptive Trait (50 TPE)
05-04-2022, 12:29 PM
(This post was last modified: 05-11-2022, 12:44 AM by Starboy. Edited 1 time in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Total TPE Earned: 1136 +2 +5 = 1143 TPE Banked: 3 -> 5 -> 10 Adjusted Attributes & Traits: (MIN:55)(MAX:85) Strength: 85 (MAXED) (MIN:55)(MAX:95) Agility: 95 (MAXED) (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MAXED) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MAXED) (MIN:50)(MAX:80) Speed: 80 (MAXED) (MIN:20)(MAX:60) Hands: 60 (MAXED) (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MAXED) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) TPE Earned: Activity Check #258 - +2 TPE $1 Mil Weekly Training - +5 TPE TPE Used: -------------
05-11-2022, 12:53 AM
(This post was last modified: 05-21-2022, 10:23 PM by Starboy. Edited 1 time in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Total TPE Earned: 1143 +2 +5 +3 +10 +2 +2 +3 +3 +5 = 1178 TPE Banked: 10 -> 12 -> 17 -> 20 -> 30 -> 32 -> 34 -> 37 -> 40 -> 45 -> 5 Adjusted Attributes & Traits: (MIN:55)(MAX:85) Strength: 85 (MAXED) (MIN:55)(MAX:95) Agility: 95 (MAXED) (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MAXED) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MAXED) (MIN:50)(MAX:80) Speed: 80 (MAXED) (MIN:20)(MAX:60) Hands: 60 (MAXED) (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MAXED) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 -> 85 (MAXED) Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) TPE Earned: Activity Check #259 - +2 TPE $1 Mil Weekly Training - +5 TPE Week 1 Predictions - +3 TPE (2.5 TPE rounded) S35 Offseason Task - +10 TPE Week 2 Predictions - +2 TPE (1.5 TPE rounded) Week 3 Predictions - +2 TPE Week 4 Predictions - +3 TPE (2.5 TPE rounded) Week 5 Predictions - +3 TPE (2.5 TPE rounded) S35 Wiki Update - +5 TPE TPE Used: +4 Competitiveness (40 TPE)
05-21-2022, 10:31 PM
(This post was last modified: 05-31-2022, 04:38 PM by Starboy. Edited 1 time in total.)
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Total TPE Earned: 1178 +2 +5 +2 +3 +3 +3 = 1196 TPE Banked: 5 -> 7 -> 12 -> 14 -> 17 -> 20 -> 23 Adjusted Attributes & Traits: (MIN:55)(MAX:85) Strength: 85 (MAXED) (MIN:55)(MAX:95) Agility: 95 (MAXED) (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MAXED) (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MAXED) (MIN:50)(MAX:80) Speed: 80 (MAXED) (MIN:20)(MAX:60) Hands: 60 (MAXED) (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MAXED) (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 85 (MAXED) Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) TPE Earned: Activity Check #260 - +2 TPE $1 Mil Weekly Training - +5 TPE Week 6 Predictions - +2 TPE PT#1 - +3 TPE Week 8 Predictions - +3 TPE (2.5 TPE rounded) Week 9 Predictions - +3 TPE (2.5 TPE rounded) TPE Used: ---------------- |
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