AC #270 +2
Weekly Training +5
Week 12 Predictions +3
S36 Host City Voting +1
(S36) - PT #3 - Stars of the Future +3
Week 13 Predictions +3
Week 14 Predictions +2
Stats Adjusted:
Intelligence: 76 -> 80 (20 TPEs)
Banked TPEs: 0
Used TPEs: 1120
Total TPEs: 1120
Arch Rebuilds
Player Attributes
(MIN:30)(MAX:70) Strength: 70
(MIN:50)(MAX:90) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:35)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:60)(MAX:100) Speed: 100
(MIN:30)(MAX:75) Hands: 30
(MIN:20)(MAX:40) Pass Blocking: 20
(MIN:20)(MAX:40) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 85
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:35)(MAX:75) Competitiveness: 75
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RawTalent (req. 60 Strength, 75 Competitiveness) (Costs: 75 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Weekly Training +5
Week 12 Predictions +3
S36 Host City Voting +1
(S36) - PT #3 - Stars of the Future +3
Week 13 Predictions +3
Week 14 Predictions +2
Stats Adjusted:
Intelligence: 76 -> 80 (20 TPEs)
Banked TPEs: 0
Used TPEs: 1120
Total TPEs: 1120
Arch Rebuilds
Player Attributes
(MIN:30)(MAX:70) Strength: 70
(MIN:50)(MAX:90) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:35)(MAX:80) Intelligence: 80
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Tackling: 1
(MIN:60)(MAX:100) Speed: 100
(MIN:30)(MAX:75) Hands: 30
(MIN:20)(MAX:40) Pass Blocking: 20
(MIN:20)(MAX:40) Run Blocking: 20
(MIN:50)(MAX:90) Endurance: 85
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:35)(MAX:75) Competitiveness: 75
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Athlete (req. 90 Speed, 70 Agility, 85 Endurance) (Costs: 100 TPE)
RawTalent (req. 60 Strength, 75 Competitiveness) (Costs: 75 TPE)
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point