no update needed
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Bank: 17 Earned: 115 AC297: +2 AC298: +2 AC299: +2 AC301: +2 AC302: +2 AC303: +2 WT 2/12: +5 WT 2/19: +5 WT 2/26: +5 WT 3/12: +5 S40 T6: +30 WT 3/27: +5 MOP S40: +1 +1 W1 Preds: +4 S40 Offseason: +10 W2 Preds: +3 W5 Preds: +3 W6 Preds: +2 PT1: +3 W8 Preds: +3 W10 Preds: +3 W11 Preds: +3 W12 Preds: +2 S40 season preds: +11 S40 Playoffs: +3 TPE Available: (MIN:40)(MAX:70) Strength: 70 MAX (MIN:40)(MAX:65) Agility: 65 MAX (MIN:65)(MAX:100) Arm: 100 MAX (MIN:60)(MAX:90) Intelligence: 90 MAX (MIN:55)(MAX:95) Throwing Accuracy: 95 MAX (MIN:1)(MAX:1) Tackling: 1 MAX (MIN:45)(MAX:65) Speed: 65 MAX (MIN:1)(MAX:1) Hands: 1 MAX (MIN:1)(MAX:1) Pass Blocking: 1 MAX (MIN:1)(MAX:1) Run Blocking: 1 MAX (MIN:45)(MAX:75) Endurance: 75 MAX (MIN:1)(MAX:1) Kick Power: 1 MAX (MIN:1)(MAX:1) Kick Accuracy: 1 MAX (MIN:45)(MAX:80) Competitiveness: 80 MAX Available Traits: Purchased Traits: Gunslinger (req. 90 Arm) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE) Total TPE: 1357 Banked TPE: 132 20% Regression * 1357 = 271 Adjustments: Bank 132 > 1 (131 pts) Competitiveness 80 > 60 (70 pts) Endurance 75 > 71 (20 pts) Remove Role Model trait (50 pts) Earned TPE: 10 AC306: +2 S41 TC: +3 WT 306: +5 Adjustments: Competitiveness 60 > 65 (10 pts) (MIN:40)(MAX:70) Strength: 70 MAX (MIN:40)(MAX:65) Agility: 65 MAX (MIN:65)(MAX:100) Arm: 100 MAX (MIN:60)(MAX:90) Intelligence: 90 MAX (MIN:55)(MAX:95) Throwing Accuracy: 95 MAX (MIN:1)(MAX:1) Tackling: 1 MAX (MIN:45)(MAX:65) Speed: 65 MAX (MIN:1)(MAX:1) Hands: 1 MAX (MIN:1)(MAX:1) Pass Blocking: 1 MAX (MIN:1)(MAX:1) Run Blocking: 1 MAX (MIN:45)(MAX:75) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 MAX (MIN:1)(MAX:1) Kick Accuracy: 1 MAX (MIN:45)(MAX:80) Competitiveness: 65 Available Traits: RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: Gunslinger (req. 90 Arm) (Costs: 50 TPE) Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE) Total TPE: 1096 Banked TPE: 1
You actually gained 118 prior to regression on these claims, so you would regress from 1360 (272). 135 was banked, so 137 to remove from build. Ultimately, you end up at 1098 TPE, so I bumped COMP to 66 .
Total: 1098 Banked: 1
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Player Attributes TPE Available: 1 (MIN:40)(MAX:70) Strength: 70 MAX (MIN:40)(MAX:65) Agility: 65 (MIN:65)(MAX:100) Arm: 100 MAX (MIN:60)(MAX:90) Intelligence: 90 MAX (MIN:55)(MAX:95) Throwing Accuracy: 95 MAX (MIN:1)(MAX:1) Tackling: 1 (MIN:45)(MAX:65) Speed: 65 MAX (MIN:1)(MAX:1) Hands: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:75) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:45)(MAX:80) Competitiveness: 66 Available Traits: RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: Gunslinger (req. 90 Arm) (Costs: 50 TPE) Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE) TPE before regression: 1098 Regression S42 1098 x .25 = 274.5 => 274 to regress 1098 - 274 = 824 new total (MIN:65)(MAX:100) Arm: 100 => 95 (-125) (MIN:60)(MAX:90) Intelligence: 90 => 83 (-70) (MIN:55)(MAX:95) Throwing Accuracy: 95 => 90 (-75) (MIN:45)(MAX:80) Competitiveness: 66 => 64 (-4) New build post regression 824 TPE Player Attributes TPE Available: 1 (MIN:40)(MAX:70) Strength: 70 MAX (MIN:40)(MAX:65) Agility: 65 (MIN:65)(MAX:100) Arm: 95 (MIN:60)(MAX:90) Intelligence: 83 (MIN:55)(MAX:95) Throwing Accuracy: 90 (MIN:1)(MAX:1) Tackling: 1 (MIN:45)(MAX:65) Speed: 65 MAX (MIN:1)(MAX:1) Hands: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:75) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:45)(MAX:80) Competitiveness: 64 Available Traits: RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: Gunslinger (req. 90 Arm) (Costs: 50 TPE) Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE)
824 * 0.30 = 247
824 - 247 = 577 (New TPE) Player Attributes TPE Available: 1 (MIN:40)(MAX:70) Strength: 70 MAX (MIN:40)(MAX:65) Agility: 65 (MIN:65)(MAX:100) Arm: 95 -> 90 (MIN:60)(MAX:90) Intelligence: 83 -> 80 (MIN:55)(MAX:95) Throwing Accuracy: 90 (MIN:1)(MAX:1) Tackling: 1 (MIN:45)(MAX:65) Speed: 65 -> 61 (MIN:1)(MAX:1) Hands: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:75) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:45)(MAX:80) Competitiveness: 64 -> 45 Available Traits: RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Gunslinger (req. 90 Arm) (Costs: 50 TPE) -> Unpurchase Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE) -> Unpurchase Purchased Traits: |
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