04-11-2022, 03:10 PM
(This post was last modified: 04-23-2022, 01:58 AM by seafreddy. Edited 7 times in total.)
+ 2 AC 255
+ 5 Weekly Training 4/11-4/17
+ 2 Rookie Point Task Part 1
+ 3 S34 PT2
+ 2 S34 Week 7 Preds
Wiki Special PT +10 TPE
AC 256 + 2 TPE
Weekly Training 4/18-4/24 +5 TPE
S35 Training Camp +15 TPE
TPE Earned: 2 + 5 + 2 + 3 + 2 + 10 + 2 + 5 + 15 = 46
Total TPE: 148 + 46 = 194
Updated Attributes
+15 Strength (72 > 75)
+25 Endurance (60 > 71)
Bank: 0 -> 6
(MIN:55)(MAX:90) Strength: 72 -> 75
(MIN:60)(MAX:90) Agility: 60
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 70
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 60 -> 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
+ 5 Weekly Training 4/11-4/17
+ 2 Rookie Point Task Part 1
+ 3 S34 PT2
+ 2 S34 Week 7 Preds
Wiki Special PT +10 TPE
AC 256 + 2 TPE
Weekly Training 4/18-4/24 +5 TPE
S35 Training Camp +15 TPE
TPE Earned: 2 + 5 + 2 + 3 + 2 + 10 + 2 + 5 + 15 = 46
Total TPE: 148 + 46 = 194
Updated Attributes
+15 Strength (72 > 75)
+25 Endurance (60 > 71)
Bank: 0 -> 6
(MIN:55)(MAX:90) Strength: 72 -> 75
(MIN:60)(MAX:90) Agility: 60
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 70
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 60 -> 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point