06-14-2022, 02:48 AM
(This post was last modified: 06-16-2022, 10:34 PM by seafreddy. Edited 2 times in total.)
S35 Week 8 Preds +2 TPE
S35 Week 9 Preds +2 TPE
S35 PT2 +3 TPE
S35 Week 10 Preds +3 TPE
S35 Host City +1 TPE
S35 Season Preds +8 TPE
AC 264 +2 TPE
Weekly Training +5 TPE
S36 Training Camp +10 TPE
TPE Earned: 2 + 2 + 3 + 3 + 1 + 8 + 2 + 5 + 10 = 36
Tackling +10 (78->80)
Agility +25 (70->75)
Total TPE: 271 + 36 = 307
Bank: 1 + 1 = 2
(MIN:55)(MAX:90) Strength: 80
(MIN:60)(MAX:90) Agility: 70 -> 75
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 78 -> 80
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
S35 Week 9 Preds +2 TPE
S35 PT2 +3 TPE
S35 Week 10 Preds +3 TPE
S35 Host City +1 TPE
S35 Season Preds +8 TPE
AC 264 +2 TPE
Weekly Training +5 TPE
S36 Training Camp +10 TPE
TPE Earned: 2 + 2 + 3 + 3 + 1 + 8 + 2 + 5 + 10 = 36
Tackling +10 (78->80)
Agility +25 (70->75)
Total TPE: 271 + 36 = 307
Bank: 1 + 1 = 2
(MIN:55)(MAX:90) Strength: 80
(MIN:60)(MAX:90) Agility: 70 -> 75
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:60)(MAX:95) Tackling: 78 -> 80
(MIN:50)(MAX:75) Speed: 75
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:55)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits: none
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point