0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total TPE: 57
Bank: 0
Claims
Weekly Training Tier 2 +5
AC #286 +2
wiki page +10
Week 13 +3 Mode
PT4 +3
Week 15 +2 Mode
week 14 +2 Mode
Earned TPE: +27
Speed: 35>50 (15)
Speed: 50>54 (8)
Endurance: 47>50 (3)
TPE Spent: 26
Total TPE: 83
Bank TPE: 1
TPE Available: 0
(MIN:60)(MAX:95) Strength: 70
(MIN:45)(MAX:75) Agility: 45
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 65
(MIN:35)(MAX:70) Speed: 35>54
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 47>50
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Total TPE: 57
Bank: 0
Claims
Weekly Training Tier 2 +5
AC #286 +2
wiki page +10
Week 13 +3 Mode
PT4 +3
Week 15 +2 Mode
week 14 +2 Mode
Earned TPE: +27
Speed: 35>50 (15)
Speed: 50>54 (8)
Endurance: 47>50 (3)
TPE Spent: 26
Total TPE: 83
Bank TPE: 1
TPE Available: 0
(MIN:60)(MAX:95) Strength: 70
(MIN:45)(MAX:75) Agility: 45
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 50
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 65
(MIN:35)(MAX:70) Speed: 35>54
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 47>50
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits: