So, I was curious for various reasons what the long term effects of this league may be. Where will we end up?
I think personally, unless rules change, we are looking at a pretty catastrophic result in a few seasons.
Here Is why:
According to this article we have somewhat of an idea that the average player needs somewhere between 1000 and 1300 TPE to reach their absolute maximum capabilities. It seems like the truth may lie somewhere around 1200, maybe even less than that.
And according to this website and what one can see around the league, I would say it is safe to assume that an average season will see something like this:
Top earners: close to 200 TPE
Most active users: 170ish TPE
Very active users: 150 TPE
Active users: 100 to 150 TPE
Not active users: anywhere below that
Regression only sets in the 8th season, but only at 15%
Either way, by this logic, the most active users will hit their max TPE somewhere in season 7 (taking 1200 TPE and 170 TPE as the numbers for example). With 15% regression, they only use 180 TPE and can basically sustain the top Max level another several seasons after that. Realistically only in season 13 or so would players actually start to regress to the point of losing TPE season to season.
I would say I am being very conservative here. 17 players earned more than 170 TPE in the first two seasons on average. And that does not even include a large chunk of the updates yet, which still include Ultimus week (10 for most people), season predictions, milestones, etc etc.
Conservatively, this will be an issue with players being stuck at max for a few seasons. If we assume even the slightest amount more (which it likely is) we could see the top players stuck at MAX for four-six seasons in a row.
I am curious what the plan is and how it will actually shake up in the future.
I think personally, unless rules change, we are looking at a pretty catastrophic result in a few seasons.
Here Is why:
According to this article we have somewhat of an idea that the average player needs somewhere between 1000 and 1300 TPE to reach their absolute maximum capabilities. It seems like the truth may lie somewhere around 1200, maybe even less than that.
And according to this website and what one can see around the league, I would say it is safe to assume that an average season will see something like this:
Top earners: close to 200 TPE
Most active users: 170ish TPE
Very active users: 150 TPE
Active users: 100 to 150 TPE
Not active users: anywhere below that
Regression only sets in the 8th season, but only at 15%
Either way, by this logic, the most active users will hit their max TPE somewhere in season 7 (taking 1200 TPE and 170 TPE as the numbers for example). With 15% regression, they only use 180 TPE and can basically sustain the top Max level another several seasons after that. Realistically only in season 13 or so would players actually start to regress to the point of losing TPE season to season.
I would say I am being very conservative here. 17 players earned more than 170 TPE in the first two seasons on average. And that does not even include a large chunk of the updates yet, which still include Ultimus week (10 for most people), season predictions, milestones, etc etc.
Conservatively, this will be an issue with players being stuck at max for a few seasons. If we assume even the slightest amount more (which it likely is) we could see the top players stuck at MAX for four-six seasons in a row.
I am curious what the plan is and how it will actually shake up in the future.