06-13-2023, 03:44 PM
(This post was last modified: 06-15-2023, 02:00 PM by Ajax. Edited 3 times in total.)
Hello everyone. In this media, I’d like to describe my interpretation of if every team in the ISFL and DSFL had a Kaiju-Busting mecha piloted in a twin cockpit by their respective GMs. This is a work of pure speculation and fun, so hopefully you enjoy reading and if you don’t, that’s okay too. I’ll also be hypothesizing about how a tournament would play out involving all teams, with the winners of the ISFL and DSFL conferences facing off in one final battle to see who reigns supreme in this league of legends, robots. This initial media is just to highlight and describe each mecha so we can get to know them a bit better. I imagine this media series will be in three parts: Introduction (that’s this), Tourney, Final Matchup (ISFL vs DSFL).
So, let’s get started!
Baltimore Hawks:
Mecha Name: Sunburst Talon
Key Abilities: Jet-Powered Wings that enable supersonic flight, huge articulated talons made from Tungsten, Diamond-Tipped Beak
Appearance: An 80m long robotic anthropomorphic bird with yellow plating and black accents. It's talons are large enough to tear skyscrapers into pieces.
Description: Sunburst Talon prioritizes speed and agility, with devastating critical strike ability using its primary weapons of tungsten talons and a diamond-tipped beak. What this mecha lacks in firepower it makes up for in support and maneuverability, and also can grab and lift its opponent off the ground and drop them from great heights for devastating damage.
Berlin Fire Salamanders:
Mecha Name: Feuerwaffe
Key Abilities: Extreme Vacuums on hands and feet allow for climbing virtually any surface with relative ease. Twin Pauldron Flamethrowers allow for accurate discharge of liquid napalm at a distance of 400 yards. Comes with a microbrew operation in the belly of the mecha with the ability to produce 2 barrels of Reinheitsgebot compliant beer.
Appearance: An all-black quadruped mecha with glowing red eyes and yellow racing stripes down its back.
Description: Feuerwaffe (or Fire Weapon) is ideal for crowd-control, as it’s twin cannons can spray up to 5000 gallons of napalm per minute. Most of the armor plating resides on it’s back and head, making the stomach somewhat of an exploit. Still, the stomach houses a mini-brewing operation with one of the beers of all time in it.
Chicago Butchers:
Mecha Name: Boyle the Butcher
Key Abilities: Stainless-Steel Alloy Cleaver 40ft Long, Twin 50-Caliber Tommy Guns housed in the eye sockets, A grappling chain arm called, “Tyranny Manifest”
Appearance: One of the tallest and most imposing humanoid mechas, Boyle the Butcher’s armor plating is crimson with the outline of a black apron and butcher hat painted on. The size of its cleaver is larger than most houses.
Description: Boyle is a hand-to-hand melee specialist mecha with the ability to pull its opponent close using its chain-grappling attack called “Tyranny Manifest,” named of course after its tyrannical pilot theCC. Once grappled, twin-tommy guns firing 50.caliber rounds quickly bore into the face of the restrained opponent. A heavily armored brawler, Boyle is one of the slowest mechas in the league and relies on its chain to subdue quicker adversaries.
Colorado Yeti:
Mecha Name: Woodland Warden
Key Abilities: Size and Strength, Rocket-powered kick, Ghillie-Suit-style armor bends light to apply active camo.
Appearance: Standing tall at 140m, Woodland Warden is a stark mecha of red with black and yellow accents. Its armor allows a rudimentary form of camo that it can sustain for long periods of time. On the heels of its giant feet are rocket engines with fuel stored in the calves. This allows for leaping great distances and for powerful kicks.
Description: Another brawler-type mecha, Woodland Warden strongest abilities are its array of rocket powered kick attacks, with its heavy foot serving as a mace or hammer. It has good strength and armor, offset slightly by the lack of ranged attacks and relative slow movement speed. Still, Woodland Warden is more than capable of picking up heavy objects and hurling them at its opponent.
Cape Town Crash:
Mecha Name: Opalescent Horn
Key Abilities: A 60ft drilltip horn, Ceramic-Kevlar Plating, Jet-Fuel propellant and nearly frictionless wheels hidden in articulated feet.
Appearance: This is one big rhino. A quadruped, Opalescent Horn shimmers in colors of purple and amethyst much akin to the rare opals found in the African continent. This color is a result of an exotic ceramic-kevlar plating that is strong enough to withstand re-entry into a planet’s atmosphere, and durable enough to survive multiple bunker-busting munitions. It remains the heaviest of all mechas on this list.
Description: Despite its sheer weight, Opalescent Horn has top-end straight ahead speed due in part to the jet propulsion behind its heels and the ability to easily switch from hoof-to-wheels in a moments notice. These frictionless wheels allow for Horn to accelerate incredibly quickly, leading to a devastating horn attack.
Sarasota Sailfish:
Mecha Name: Wavebreaker
Key Abilities: An aquatic mecha with a spiked nose and mouthful of razor-sharp grey titanium teeth, ability to easily withstand the deepest depths of the ocean and travel around the world oceans at 2000MPH.
Appearance: Approximately 80 meters in length, Wavebreaker is one part mecha, one part submersible, one part luxury yacht. When not engaged in combat, its lavish interior can be found hosting many of the leagues most reputable and influential users. Cerulean scales made from chromium protect its port and starboard sides, while the spire-like nose is sharp enough to skewer blue whales with ease, not that you should.
Description: The only true aquatic mecha, Wavebreaker is somewhat limited to the ocean. Yet should any battle take place beneath Poseidon's murky depths, there are very few opponents Wavebreaker can’t outclass with its speed and depth-threshold. It has a special ability called “Tanking” whereby it grabs an opponent with its teeth and plunges to the deepest part of the ocean until the pressure buckles the enemy armor.
Yellowknife Wraiths:
Mecha Name: Fear of the Dark
Key Abilities: Blackout smoke and EMP generator that can knock out smaller electrical substations plunging the battlefield into darkness. Active Cloaking renders Fear of the Dark invisible to all wavelengths of light. Quantum-Nanoparticles in its armor plating can resonate at such frequencies that allow the mecha to pass through otherwise solid materials for a short amount of time, and even levitate and glide briefly. Sharpened finger bones make for an effective slashing and stabbing weapon.
Appearance: Hidden behind a black linen shawl is the tallest mecha in the group. Though mostly slouched beneath its shawl, looking somewhat like the grim reaper, when standing straight Fear of the Dark is nearly 130 meters tall. A blinding blue light burns in the sockets of its metal skull.
Description: Fear of the Dark relies more on subterfuge and trickery to overwhelm its opponent. It can render itself invisible for a short time, and even pass its hand directly through an opponent's armor to grab and crush the pilots within. Having said that, relatively thin armor and long limbs make for an easier target than other mechas on the list. In the right environment, however, anyone or anything can become Fear of the Dark’s plaything.
Arizona Outlaws:
Mecha Name: Big Iron Drifter
Key Abilities: Twin-Revolvers that fire 240mm Howitzer shells, Jet Thrusters over 70% of its armor allow for omni-directional dashing and rolling. AI-Assisted Visual Processors can detect micromovements in opponents and effectively predict incoming attacks and maneuvers. A bandolier of 240mm Howitzer Shells.
Appearance: Somewhat smaller in stature at only 67 meters tall, the humanoid Big Iron Drifter is the most agile and quick of all the mechas. It wears a Rusty-Stetson hat, and a Najavo patterned poncho to hide its bandolier and revolvers. A dusty-looking reddish bandana covers its mouth and its AI-Assisted eyes glow white.
Description: Big Iron Drifter’s strength lies in predicting their opponents next move and firing first. It routinely evades ranged attacks utilizing its thrusters for different dash and roll maneuvers. The twin revolvers, called Grit and Guile, fire the largest howitzer shells ever produced with frightening speed.
Austin Copperheads:
Mecha Name: Corrosive Bite
Key Abilities: An acid-venom bite that releases fluoroantimonic acid, which can cut through and dissolve almost anything. Quick Reflexes. Can curl up to increase armor density.
Appearance: A long (80meter) snake-like Mecha, Corrosive Bite has matte copper-colored tungsten scale armor on its back, and relatively weaker white ceramic-carbide armor on its stomach. Its mouth features prominent fangs that constantly give off noxious fumes as the acid vaporizes in the air.
Description:
Corrosive Bite only needs to land a couple shots before potentially K.O.ing any of the mechas on this list. Its bite injects fluoroantimonic acid in 50 gallon increments which is enough to corrode entire sections of armor, or even worse, flood the cockpit. In defensive mode, Corrosive Bite can curl up to better overlap their scales, thus increasing its damage threshold 5-fold.
Honolulu Hahalua:
Mecha Name: Deadly Barb
Key Abilities: A Stinger on its tail can inject superheated air into its target, causing massive explosions. Interlocking Chromium plates on its back provide some of the best armor in this class. Can propel itself out of the water and glide for a short time. The length of the tail acts as a rail gun, which fires a telephone sized tungsten rod from the mouth at supersonic speeds.
Appearance: Another aquatic mecha, Deadly Barb is 250m wide at its widest, and 300 meters long. Unlike SARs Wavebreaker, Deadly Barb can propel itself out of the water and glide for up to 5 miles. It has a soft cyan armor plating that shifts to gray and then white on its less-armored stomach. Just before it fires its railgun, the tail straightens out completely, thus telegraphing this powerful attack.
Description: Deadly Barb’s ranged attack is one of the strongest on this list, utilizing rail gun technology to deliver a massive strike up to a mile away. In close combat it relies on its tail to puncture and explode the enemy bit-by-bit, as it can launch a flurry of stabs with surprising speed. However, the sheer size of this mecha means it is a good deal slower than Wavebreaker, and has less maneuverability.
New Orleans Second Line:
Mecha Name: Band on the Run
Key Abilities: Sonic Attacks that bypass armor (unless otherwise soundproofed). Drone swarms released from its back. Trumpet Laser.
Appearance: A medium-sized humanoid purple mecha wearing a black fedora, white sunglasses, and a golden trumpet. Music follows this mecha everywhere as stack-upon-stack of Marshall Amplifiers belt out the sound of freaky-deaky jazz from its body.
Description: Band on the Run is the only mecha in this list to utilize drone weapons. The operators can release dozens of small purple drones that explode on contact with their target. Band on the Run can also increase the volume of their ambient jazz music to ear-shattering levels, all white the pilots are protected in their sound-proofed cockpit. The ultimate attack is a powerful laser that is concentrated by the trumpet and can vaporize solid rock and melt through most metals with prolonged exposure.
New York Silverbacks:
Mecha Name: Concrete Rampage
Key Abilities: Massive raw physical strength, berserker mode, strong bite attack, realistic movement through AR-Cockpit piloting and skinsuit control.
Appearance: A metal gorilla with blackish-green fur with tufts of silver running down its back. The fur is made from fire-resistant carbon-fiber tubes with additional protection.
Description: It is one of two mechas that use skinsuit controls. Concrete Rampage is piloted partly through traditional controls for things like power allocation and diagnostics, and an exotic skinsuit technology that transmits in real time the movements of the wearer to the mecha. This allows for significantly improved reaction speed and unpredictable movements and angles of attack. For a brief time power can be put into overdrive for a “berserker” state that allows for faster movement and greater strength output at the cost of weakness and slower speeds upon cooldown.
Orange County Otters:
Mecha Name: Whimsical Nature
Key Abilities: Thrives in Both land and sea environments, smallest of the ISFL-class mechas, Uses a chunk of Tungsten to bash opponents apart. Expert evasion.
Appearance: This diminutive (40m tall) mecha has a shiny pearlescent paint job of orange and white, and seamlessly transitions from bipedal, quadrupedal, and aquatic locomotion.
Description: Its small size and nimbleness make it the hardest to hit of all the ISFL-class mechas, and what it lacks in traditional firepower it makes up for in whimsy, often dropping large rocks onto the heads of opponents before scurrying through cover to get away. It is the only mecha that is as effective on land as it is in water, and features a bite attack that can easily tear through steel.
San Jose Sabercats:
Mecha Name: Here Kitty
Key Abilities: Stealth abilities like muffle-generators allow it to move almost silently through dense vegetation in spite of its size. Plasma Claw Attack. Titanium Bite attack.
Appearance: Dark green armor plating with matte gold decals, Here Kitty is a medium-sized quadruped mecha with long tusk-like teeth and front claws of glowing plasma.
Description: Designed to be like a true feline apex predator, Here Kitty is a lithe, nimble mecha with decent speed and above average stealth capabilities. Though it relies solely on melee attacks, its stealth allows it to close the distance at least in the beginning. Claws of superheated plasma can burn through most traditional materials in a single swipe, with more exotic materials taking several blows before rending.asunder .
DSFL:
Kansas City Coyotes:
Mecha Name: Midnight Howl
Key Abilities: Swift Movements, Ability to project two identical companions made of light, Microwave Howl, Strong Bite
Appearance: A smaller mecha, Midnight Howl is only 50m long from tip-to-tail, looking like a purple and yellow metal canine with thin legs and a pointed snout. Its eyes glow yellow and its jaws are lined with sharp ceramic teeth.
Description: Midnight Howl uses deception to confuse its opponent, launching two identical projections of itself around the environment. These copies are used to create feints to open up the enemy for attacks on their weak spots. The most powerful weapon in Midnight Howl’s arsenal is the Microwave Howl, which fires a loud microwave attack that quickly heats up and burns the opponent and causes electronics to go haywire as long as the howl is happening.
London Royals:
Mecha Name: Royal Envy
Key Abilities: Solid Carbon-Steel Plate Armor, 50ft plasma sword, 5ft thick tungsten shield
Appearance: A tall and broad humanoid mecha, Royal Envy is designed to look like a medieval knight with the head of a lion. With the entirety of its armor gilded in gold, it is one of the most expensive mechas in both DSFL and ISFL classes. Adorning the head of the lion is a bejeweled crown with sockets housing arrays of huge precious stones.
Description: Royal Envy’s brawling style is taken directly from the knights of old it is designed after. Its plasma sword is a formidable weapon, with the shield providing above average protection to both ranged and melee attacks. Should it become disarmed, Royal Envy will not hesitate to put its hands up and box its opponent into oblivion.
Minnesota Grey Ducks:
Mecha Name: ThreeDucks In’Atrenchcoat
Key Abilities: Six cannons firing 16”, .50 caliber shells, Limited flight capabilities. Sonic Honk Weapon/CHOCCY MILK virus, Semi-Aquatic, disassemble ability.
Appearance: An odd-shaped humanoid mecha, ThreeDucks is 60 meters tall, consisting of three 20 meter tall ducks standing on top of one another. A massive gray trench coat covers the three powder blue Chromium ducks. It is unknown which duck contains the pilots. The tips of each ducks wing houses battleship cannons firing .50 caliber shells.
Description: ThreeDucks is the only mecha to use a computer virus to confuse and disorient their opponent. Launched via a sonic honk attack, ultrahigh audio frequencies transmit the CHOCCY MILK virus, which quickly overruns enemy diagnostics by simply spamming CHOCCY MILK over and over again until the virus is found and destroyed. ThreeDucks can also open their trenchcoat to launch a volley of cannon fire from their 6 wings. In a pinch, ThreeDucks can disassemble into three duck mechas that can all operate independently of one another.
Portland Pythons:
Mecha Name: Silent Constrictor
Key Abilities: Active Camouflage, Magnetic-Assisted Constriction Engine, Engulfing Bite.
Appearance: The longest of the DSFL and ISFL mechas, Silent Constrictor is over 500m long. Though when powered down its armor is a pale forest green, when active Silent Constrictor is almost always camouflaged to resemble its background.
Description: Due to its huge size, Silent Constrictor is very slow and not particularly agile. What makes up for this is the almost always on camo that makes Silent Constrictor hard to spot and easy to lose track of. Once it bites a target it quickly wraps its huge metal body around the target and increases the magnetism of its own body to itself. This magnetic assistance can crush almost anything if given enough time, and once the target is sufficiently smushed, Silent Constrictor can unhinge its jaw and swallow its opponent, which then becomes trapped in a dark prison within.
Bondi Beach Buccaneers:
Mecha Name: Elegant Swashbuckler
Key Abilities: Blunderbuss-Missile Launcher, Titanium Cutlass, Peg-Leg Laser Cannon, Robotic Parrot Bomber
Appearance: Resembling humanoid in a mottled ratty coat, tricorn hat, eyepatch, and peg leg, Elegant Swashbuckler is easily identified as a metal pirate. Upon its shoulder is a multicolored robotic macaw with two large bombs beneath each wing.
Description: A balanced mecha of medium size, Elegant Swashbuckler can hold its own up close with its cutlass, at medium range with its blunderbuss, or even at long range with its peg leg laser. Armor leaves something to be desired, but with as many offensive weapons, Elegant Swashbuckler looks to overwhelm their opponent quickly and at any range. Sometimes the parrot, Polly, will come to the aid of Elegant Swashbuckler, but Polly is not reliable and is known to be fickle.
Dallas Birddogs:
Mecha Name: Old Faithful
Key Abilities: Increased Detection/Tracking Abilities, Sonic Bark, Earthquake Growl, Bite Attack, Long Range Ballistic Cannon
Appearance: Old Faithful resembles a huge metal Blue and White springer spaniel with a collar. The collar houses a “bauble” that is really a gun platform with a long range ballistic cannon capable of accurately striking targets up to two miles away.
Description: The “senses” of this mecha are the strongest in the DSFL and ISFL-class. They can accurately determine the location of enemy mechas based on scent molecules decoded from the air in real time. Further, should an enemy be nearby and hidden, Old Faithful can use its Earthquake Growl to cause tremors, collapse buildings, and even create sinkholes in the earth. Though it does have a moderate bite attack, its bark is worse than its bite, with a single bark being capable of shattering glass and knocking over buildings.
Norfolk Seawolves:
Mecha Name: Maelstrom
Key Abilities: Cutting-edge radar and sonar. 8 Rotating Gun Platforms. Whirlpool generator. Finger-launched torpedoes, Depth Charges,
Appearance: Looks like some horrible fusion of man and metal, with the upper half resembling a human sailor, and the bottom half resembling a submarine. A strong navy blue paint has been applied to the hull and armor.
Description: Maelstrom is something of an eccentricity, but in the right environment can be incredibly powerful. It uses its radar and sonar abilities to locate enemies both in the air and underwater. It has a powerful arsenal of conventional munitions, including 8 gun platforms that have state-of-the-art U.S. battleship cannons, and can easily use its fingers to launch torpedoes at targets from underwater. Finally, it is able to pull enemies close to it in water by spinning, thus creating a huge whirlpool that draws the enemy into close quarters where Maelstrom can use its arms to hold it in place and fire point blank shots.
Tijuana Luchadores:
Mecha Name: Campeon de Mundo
Key Abilities: Skinsuit AI-assisted piloting, Massive Size and Strength, a Diamond Chair
Appearance: An imposing large mecha, Campeon de Mundo can easily suplex any mecha on this list. Metallic muscles bulge as black smoke erupts from its ears, giving it an angry countenance in spite of its colorful mask of Red and Green. Around its waist it wears a golden belt signifying its championship in the mecha-wrestling federation.
Description: Campeon de Mundo uses its increased mobility to dominate its opponent with both speed and strength. Years of experimentation have made this mecha one of the most durable, as it frequently launches devastating attacks that damage itself in the process, such as leaping from buildings to land flying dropkicks and clotheslines. It enters battle with a huge solid diamond chair which can easily crush granite into dust.
Well, that’s all for today. I hope you enjoyed reading a little about these mechas and if you DID enjoy this, please leave a comment below and I’ll be motivated to put together the tournament brackets for the next media where we can read about these absolute units in action. Thanks for reading.
So, let’s get started!
Baltimore Hawks:
Mecha Name: Sunburst Talon
Key Abilities: Jet-Powered Wings that enable supersonic flight, huge articulated talons made from Tungsten, Diamond-Tipped Beak
Appearance: An 80m long robotic anthropomorphic bird with yellow plating and black accents. It's talons are large enough to tear skyscrapers into pieces.
Description: Sunburst Talon prioritizes speed and agility, with devastating critical strike ability using its primary weapons of tungsten talons and a diamond-tipped beak. What this mecha lacks in firepower it makes up for in support and maneuverability, and also can grab and lift its opponent off the ground and drop them from great heights for devastating damage.
Berlin Fire Salamanders:
Mecha Name: Feuerwaffe
Key Abilities: Extreme Vacuums on hands and feet allow for climbing virtually any surface with relative ease. Twin Pauldron Flamethrowers allow for accurate discharge of liquid napalm at a distance of 400 yards. Comes with a microbrew operation in the belly of the mecha with the ability to produce 2 barrels of Reinheitsgebot compliant beer.
Appearance: An all-black quadruped mecha with glowing red eyes and yellow racing stripes down its back.
Description: Feuerwaffe (or Fire Weapon) is ideal for crowd-control, as it’s twin cannons can spray up to 5000 gallons of napalm per minute. Most of the armor plating resides on it’s back and head, making the stomach somewhat of an exploit. Still, the stomach houses a mini-brewing operation with one of the beers of all time in it.
Chicago Butchers:
Mecha Name: Boyle the Butcher
Key Abilities: Stainless-Steel Alloy Cleaver 40ft Long, Twin 50-Caliber Tommy Guns housed in the eye sockets, A grappling chain arm called, “Tyranny Manifest”
Appearance: One of the tallest and most imposing humanoid mechas, Boyle the Butcher’s armor plating is crimson with the outline of a black apron and butcher hat painted on. The size of its cleaver is larger than most houses.
Description: Boyle is a hand-to-hand melee specialist mecha with the ability to pull its opponent close using its chain-grappling attack called “Tyranny Manifest,” named of course after its tyrannical pilot theCC. Once grappled, twin-tommy guns firing 50.caliber rounds quickly bore into the face of the restrained opponent. A heavily armored brawler, Boyle is one of the slowest mechas in the league and relies on its chain to subdue quicker adversaries.
Colorado Yeti:
Mecha Name: Woodland Warden
Key Abilities: Size and Strength, Rocket-powered kick, Ghillie-Suit-style armor bends light to apply active camo.
Appearance: Standing tall at 140m, Woodland Warden is a stark mecha of red with black and yellow accents. Its armor allows a rudimentary form of camo that it can sustain for long periods of time. On the heels of its giant feet are rocket engines with fuel stored in the calves. This allows for leaping great distances and for powerful kicks.
Description: Another brawler-type mecha, Woodland Warden strongest abilities are its array of rocket powered kick attacks, with its heavy foot serving as a mace or hammer. It has good strength and armor, offset slightly by the lack of ranged attacks and relative slow movement speed. Still, Woodland Warden is more than capable of picking up heavy objects and hurling them at its opponent.
Cape Town Crash:
Mecha Name: Opalescent Horn
Key Abilities: A 60ft drilltip horn, Ceramic-Kevlar Plating, Jet-Fuel propellant and nearly frictionless wheels hidden in articulated feet.
Appearance: This is one big rhino. A quadruped, Opalescent Horn shimmers in colors of purple and amethyst much akin to the rare opals found in the African continent. This color is a result of an exotic ceramic-kevlar plating that is strong enough to withstand re-entry into a planet’s atmosphere, and durable enough to survive multiple bunker-busting munitions. It remains the heaviest of all mechas on this list.
Description: Despite its sheer weight, Opalescent Horn has top-end straight ahead speed due in part to the jet propulsion behind its heels and the ability to easily switch from hoof-to-wheels in a moments notice. These frictionless wheels allow for Horn to accelerate incredibly quickly, leading to a devastating horn attack.
Sarasota Sailfish:
Mecha Name: Wavebreaker
Key Abilities: An aquatic mecha with a spiked nose and mouthful of razor-sharp grey titanium teeth, ability to easily withstand the deepest depths of the ocean and travel around the world oceans at 2000MPH.
Appearance: Approximately 80 meters in length, Wavebreaker is one part mecha, one part submersible, one part luxury yacht. When not engaged in combat, its lavish interior can be found hosting many of the leagues most reputable and influential users. Cerulean scales made from chromium protect its port and starboard sides, while the spire-like nose is sharp enough to skewer blue whales with ease, not that you should.
Description: The only true aquatic mecha, Wavebreaker is somewhat limited to the ocean. Yet should any battle take place beneath Poseidon's murky depths, there are very few opponents Wavebreaker can’t outclass with its speed and depth-threshold. It has a special ability called “Tanking” whereby it grabs an opponent with its teeth and plunges to the deepest part of the ocean until the pressure buckles the enemy armor.
Yellowknife Wraiths:
Mecha Name: Fear of the Dark
Key Abilities: Blackout smoke and EMP generator that can knock out smaller electrical substations plunging the battlefield into darkness. Active Cloaking renders Fear of the Dark invisible to all wavelengths of light. Quantum-Nanoparticles in its armor plating can resonate at such frequencies that allow the mecha to pass through otherwise solid materials for a short amount of time, and even levitate and glide briefly. Sharpened finger bones make for an effective slashing and stabbing weapon.
Appearance: Hidden behind a black linen shawl is the tallest mecha in the group. Though mostly slouched beneath its shawl, looking somewhat like the grim reaper, when standing straight Fear of the Dark is nearly 130 meters tall. A blinding blue light burns in the sockets of its metal skull.
Description: Fear of the Dark relies more on subterfuge and trickery to overwhelm its opponent. It can render itself invisible for a short time, and even pass its hand directly through an opponent's armor to grab and crush the pilots within. Having said that, relatively thin armor and long limbs make for an easier target than other mechas on the list. In the right environment, however, anyone or anything can become Fear of the Dark’s plaything.
Arizona Outlaws:
Mecha Name: Big Iron Drifter
Key Abilities: Twin-Revolvers that fire 240mm Howitzer shells, Jet Thrusters over 70% of its armor allow for omni-directional dashing and rolling. AI-Assisted Visual Processors can detect micromovements in opponents and effectively predict incoming attacks and maneuvers. A bandolier of 240mm Howitzer Shells.
Appearance: Somewhat smaller in stature at only 67 meters tall, the humanoid Big Iron Drifter is the most agile and quick of all the mechas. It wears a Rusty-Stetson hat, and a Najavo patterned poncho to hide its bandolier and revolvers. A dusty-looking reddish bandana covers its mouth and its AI-Assisted eyes glow white.
Description: Big Iron Drifter’s strength lies in predicting their opponents next move and firing first. It routinely evades ranged attacks utilizing its thrusters for different dash and roll maneuvers. The twin revolvers, called Grit and Guile, fire the largest howitzer shells ever produced with frightening speed.
Austin Copperheads:
Mecha Name: Corrosive Bite
Key Abilities: An acid-venom bite that releases fluoroantimonic acid, which can cut through and dissolve almost anything. Quick Reflexes. Can curl up to increase armor density.
Appearance: A long (80meter) snake-like Mecha, Corrosive Bite has matte copper-colored tungsten scale armor on its back, and relatively weaker white ceramic-carbide armor on its stomach. Its mouth features prominent fangs that constantly give off noxious fumes as the acid vaporizes in the air.
Description:
Corrosive Bite only needs to land a couple shots before potentially K.O.ing any of the mechas on this list. Its bite injects fluoroantimonic acid in 50 gallon increments which is enough to corrode entire sections of armor, or even worse, flood the cockpit. In defensive mode, Corrosive Bite can curl up to better overlap their scales, thus increasing its damage threshold 5-fold.
Honolulu Hahalua:
Mecha Name: Deadly Barb
Key Abilities: A Stinger on its tail can inject superheated air into its target, causing massive explosions. Interlocking Chromium plates on its back provide some of the best armor in this class. Can propel itself out of the water and glide for a short time. The length of the tail acts as a rail gun, which fires a telephone sized tungsten rod from the mouth at supersonic speeds.
Appearance: Another aquatic mecha, Deadly Barb is 250m wide at its widest, and 300 meters long. Unlike SARs Wavebreaker, Deadly Barb can propel itself out of the water and glide for up to 5 miles. It has a soft cyan armor plating that shifts to gray and then white on its less-armored stomach. Just before it fires its railgun, the tail straightens out completely, thus telegraphing this powerful attack.
Description: Deadly Barb’s ranged attack is one of the strongest on this list, utilizing rail gun technology to deliver a massive strike up to a mile away. In close combat it relies on its tail to puncture and explode the enemy bit-by-bit, as it can launch a flurry of stabs with surprising speed. However, the sheer size of this mecha means it is a good deal slower than Wavebreaker, and has less maneuverability.
New Orleans Second Line:
Mecha Name: Band on the Run
Key Abilities: Sonic Attacks that bypass armor (unless otherwise soundproofed). Drone swarms released from its back. Trumpet Laser.
Appearance: A medium-sized humanoid purple mecha wearing a black fedora, white sunglasses, and a golden trumpet. Music follows this mecha everywhere as stack-upon-stack of Marshall Amplifiers belt out the sound of freaky-deaky jazz from its body.
Description: Band on the Run is the only mecha in this list to utilize drone weapons. The operators can release dozens of small purple drones that explode on contact with their target. Band on the Run can also increase the volume of their ambient jazz music to ear-shattering levels, all white the pilots are protected in their sound-proofed cockpit. The ultimate attack is a powerful laser that is concentrated by the trumpet and can vaporize solid rock and melt through most metals with prolonged exposure.
New York Silverbacks:
Mecha Name: Concrete Rampage
Key Abilities: Massive raw physical strength, berserker mode, strong bite attack, realistic movement through AR-Cockpit piloting and skinsuit control.
Appearance: A metal gorilla with blackish-green fur with tufts of silver running down its back. The fur is made from fire-resistant carbon-fiber tubes with additional protection.
Description: It is one of two mechas that use skinsuit controls. Concrete Rampage is piloted partly through traditional controls for things like power allocation and diagnostics, and an exotic skinsuit technology that transmits in real time the movements of the wearer to the mecha. This allows for significantly improved reaction speed and unpredictable movements and angles of attack. For a brief time power can be put into overdrive for a “berserker” state that allows for faster movement and greater strength output at the cost of weakness and slower speeds upon cooldown.
Orange County Otters:
Mecha Name: Whimsical Nature
Key Abilities: Thrives in Both land and sea environments, smallest of the ISFL-class mechas, Uses a chunk of Tungsten to bash opponents apart. Expert evasion.
Appearance: This diminutive (40m tall) mecha has a shiny pearlescent paint job of orange and white, and seamlessly transitions from bipedal, quadrupedal, and aquatic locomotion.
Description: Its small size and nimbleness make it the hardest to hit of all the ISFL-class mechas, and what it lacks in traditional firepower it makes up for in whimsy, often dropping large rocks onto the heads of opponents before scurrying through cover to get away. It is the only mecha that is as effective on land as it is in water, and features a bite attack that can easily tear through steel.
San Jose Sabercats:
Mecha Name: Here Kitty
Key Abilities: Stealth abilities like muffle-generators allow it to move almost silently through dense vegetation in spite of its size. Plasma Claw Attack. Titanium Bite attack.
Appearance: Dark green armor plating with matte gold decals, Here Kitty is a medium-sized quadruped mecha with long tusk-like teeth and front claws of glowing plasma.
Description: Designed to be like a true feline apex predator, Here Kitty is a lithe, nimble mecha with decent speed and above average stealth capabilities. Though it relies solely on melee attacks, its stealth allows it to close the distance at least in the beginning. Claws of superheated plasma can burn through most traditional materials in a single swipe, with more exotic materials taking several blows before rending.asunder .
DSFL:
Kansas City Coyotes:
Mecha Name: Midnight Howl
Key Abilities: Swift Movements, Ability to project two identical companions made of light, Microwave Howl, Strong Bite
Appearance: A smaller mecha, Midnight Howl is only 50m long from tip-to-tail, looking like a purple and yellow metal canine with thin legs and a pointed snout. Its eyes glow yellow and its jaws are lined with sharp ceramic teeth.
Description: Midnight Howl uses deception to confuse its opponent, launching two identical projections of itself around the environment. These copies are used to create feints to open up the enemy for attacks on their weak spots. The most powerful weapon in Midnight Howl’s arsenal is the Microwave Howl, which fires a loud microwave attack that quickly heats up and burns the opponent and causes electronics to go haywire as long as the howl is happening.
London Royals:
Mecha Name: Royal Envy
Key Abilities: Solid Carbon-Steel Plate Armor, 50ft plasma sword, 5ft thick tungsten shield
Appearance: A tall and broad humanoid mecha, Royal Envy is designed to look like a medieval knight with the head of a lion. With the entirety of its armor gilded in gold, it is one of the most expensive mechas in both DSFL and ISFL classes. Adorning the head of the lion is a bejeweled crown with sockets housing arrays of huge precious stones.
Description: Royal Envy’s brawling style is taken directly from the knights of old it is designed after. Its plasma sword is a formidable weapon, with the shield providing above average protection to both ranged and melee attacks. Should it become disarmed, Royal Envy will not hesitate to put its hands up and box its opponent into oblivion.
Minnesota Grey Ducks:
Mecha Name: ThreeDucks In’Atrenchcoat
Key Abilities: Six cannons firing 16”, .50 caliber shells, Limited flight capabilities. Sonic Honk Weapon/CHOCCY MILK virus, Semi-Aquatic, disassemble ability.
Appearance: An odd-shaped humanoid mecha, ThreeDucks is 60 meters tall, consisting of three 20 meter tall ducks standing on top of one another. A massive gray trench coat covers the three powder blue Chromium ducks. It is unknown which duck contains the pilots. The tips of each ducks wing houses battleship cannons firing .50 caliber shells.
Description: ThreeDucks is the only mecha to use a computer virus to confuse and disorient their opponent. Launched via a sonic honk attack, ultrahigh audio frequencies transmit the CHOCCY MILK virus, which quickly overruns enemy diagnostics by simply spamming CHOCCY MILK over and over again until the virus is found and destroyed. ThreeDucks can also open their trenchcoat to launch a volley of cannon fire from their 6 wings. In a pinch, ThreeDucks can disassemble into three duck mechas that can all operate independently of one another.
Portland Pythons:
Mecha Name: Silent Constrictor
Key Abilities: Active Camouflage, Magnetic-Assisted Constriction Engine, Engulfing Bite.
Appearance: The longest of the DSFL and ISFL mechas, Silent Constrictor is over 500m long. Though when powered down its armor is a pale forest green, when active Silent Constrictor is almost always camouflaged to resemble its background.
Description: Due to its huge size, Silent Constrictor is very slow and not particularly agile. What makes up for this is the almost always on camo that makes Silent Constrictor hard to spot and easy to lose track of. Once it bites a target it quickly wraps its huge metal body around the target and increases the magnetism of its own body to itself. This magnetic assistance can crush almost anything if given enough time, and once the target is sufficiently smushed, Silent Constrictor can unhinge its jaw and swallow its opponent, which then becomes trapped in a dark prison within.
Bondi Beach Buccaneers:
Mecha Name: Elegant Swashbuckler
Key Abilities: Blunderbuss-Missile Launcher, Titanium Cutlass, Peg-Leg Laser Cannon, Robotic Parrot Bomber
Appearance: Resembling humanoid in a mottled ratty coat, tricorn hat, eyepatch, and peg leg, Elegant Swashbuckler is easily identified as a metal pirate. Upon its shoulder is a multicolored robotic macaw with two large bombs beneath each wing.
Description: A balanced mecha of medium size, Elegant Swashbuckler can hold its own up close with its cutlass, at medium range with its blunderbuss, or even at long range with its peg leg laser. Armor leaves something to be desired, but with as many offensive weapons, Elegant Swashbuckler looks to overwhelm their opponent quickly and at any range. Sometimes the parrot, Polly, will come to the aid of Elegant Swashbuckler, but Polly is not reliable and is known to be fickle.
Dallas Birddogs:
Mecha Name: Old Faithful
Key Abilities: Increased Detection/Tracking Abilities, Sonic Bark, Earthquake Growl, Bite Attack, Long Range Ballistic Cannon
Appearance: Old Faithful resembles a huge metal Blue and White springer spaniel with a collar. The collar houses a “bauble” that is really a gun platform with a long range ballistic cannon capable of accurately striking targets up to two miles away.
Description: The “senses” of this mecha are the strongest in the DSFL and ISFL-class. They can accurately determine the location of enemy mechas based on scent molecules decoded from the air in real time. Further, should an enemy be nearby and hidden, Old Faithful can use its Earthquake Growl to cause tremors, collapse buildings, and even create sinkholes in the earth. Though it does have a moderate bite attack, its bark is worse than its bite, with a single bark being capable of shattering glass and knocking over buildings.
Norfolk Seawolves:
Mecha Name: Maelstrom
Key Abilities: Cutting-edge radar and sonar. 8 Rotating Gun Platforms. Whirlpool generator. Finger-launched torpedoes, Depth Charges,
Appearance: Looks like some horrible fusion of man and metal, with the upper half resembling a human sailor, and the bottom half resembling a submarine. A strong navy blue paint has been applied to the hull and armor.
Description: Maelstrom is something of an eccentricity, but in the right environment can be incredibly powerful. It uses its radar and sonar abilities to locate enemies both in the air and underwater. It has a powerful arsenal of conventional munitions, including 8 gun platforms that have state-of-the-art U.S. battleship cannons, and can easily use its fingers to launch torpedoes at targets from underwater. Finally, it is able to pull enemies close to it in water by spinning, thus creating a huge whirlpool that draws the enemy into close quarters where Maelstrom can use its arms to hold it in place and fire point blank shots.
Tijuana Luchadores:
Mecha Name: Campeon de Mundo
Key Abilities: Skinsuit AI-assisted piloting, Massive Size and Strength, a Diamond Chair
Appearance: An imposing large mecha, Campeon de Mundo can easily suplex any mecha on this list. Metallic muscles bulge as black smoke erupts from its ears, giving it an angry countenance in spite of its colorful mask of Red and Green. Around its waist it wears a golden belt signifying its championship in the mecha-wrestling federation.
Description: Campeon de Mundo uses its increased mobility to dominate its opponent with both speed and strength. Years of experimentation have made this mecha one of the most durable, as it frequently launches devastating attacks that damage itself in the process, such as leaping from buildings to land flying dropkicks and clotheslines. It enters battle with a huge solid diamond chair which can easily crush granite into dust.
Well, that’s all for today. I hope you enjoyed reading a little about these mechas and if you DID enjoy this, please leave a comment below and I’ll be motivated to put together the tournament brackets for the next media where we can read about these absolute units in action. Thanks for reading.