11-12-2023, 01:36 PM
(This post was last modified: 11-15-2023, 03:02 PM by xenosthelegend. Edited 3 times in total.)
With the 250 TPE cap of the DSFL, it might seem like your attributes are limited and you won't be able to get your stats very high. If you build well-rounded, that's true. But what if you dumped all 250 TPE into a single attribute? How high could it get? Let's take a look.
We'll start with position specific attributes for QBs, Kickers, and OLinemen. Blocking attributes aren't necessarily position specific but spoiler warning- OL are the best at these stats. I'm including what the attribute starts at for the position as well.
Kick Distance
MAX: 96
Position: Power K (MIN: 70)
Kick Accuracy
MAX: 96
Position: Accurate K (MIN: 70)
Well, this one isn't too exciting as there isn't too much competition. As we can see here, the two K archetypes are just inversions of the other. Still, you can get some booming kicks or some accurate kicks if you dump into one over the other and ignore intelligence. I'd recommend Accuracy over Distance in the DSFL, you don't want the sim making you attempt 59 yd FGs just because you have a 1/50 chance to make them. High Accuracy and low Power seems like a real strategy though.
Arm Strength
MAX: 95
Position: Gunslinger QB (MIN: 65)
Accuracy
MAX: 95
Position: Pocket Passer QB (MIN: 60)
The final results weren't incredibly interesting for QBs either, but researching them was. Did you know Scrambler QBs tie with Pocket Passers for the highest starting Accuracy with 60? They cap at 90 so they didn't make the cut but the more you know I guess! QBs really have to plan out their build- especially with limited TPE in the DSFL. I don't think going all-in on either of these is a great idea, but just like with Kickers I would lean towards Accuracy if you were only going to pick one.
Pass Blocking
MAX: 95
Position: Athletic OL (MIN: 60)
Run Blocking
MAX: 94
Position: Balanced OL (MIN: 55)
Blocking stats are weird! Keep in mind that the weight and height of your lineman plays a role in their effectiveness as well, which is why Mauler OL starts lower in blocking attributes. Strength plays a key role as well. 55 is the second lowest "highest" starting attribute stat, by the way. What an ugly sentence. As far as OL goes, from my understanding Strength is a better overall stat so you probably won't find much success just focusing on one of these two attributes.
Now we'll move on to the rest of the attributes. I was going to try and separate them some more but... there aren't enough to really do that with. So bear with me as these are probably in a strange order.
Strength
MAX: 95
Position: Mauler OL (MIN: 65)
The Mauler OL makes an appearance! While starting with mediocre core blocking stats, the Mauler OL makes up for it with a weight and height advantage, as well as with great starting strength. I was surprised that neither Power Rusher DE nor Power RB made it. Anyways, this is probably a valid route to go in the DSFL. You'll be really good at run blocking which is pretty useful at the developmental level.
Agility
MAX: 96
Position: Return Specialist WR (MIN: 70)
This is quite the insane agility stat to start off with. In tandem with a starting 60 base speed, the Returner makes quite the boom or bust player. Going straight for 96 Agility and leaving Speed at 60 though? You're probably better off dumping entirely into Speed. You'll have to break a lot of tackles to get use out of this.
Speed
MAX: 96
Position: Cover Corner CB (MIN: 70)
Alright you neanderthals, this is probably the stat you scrolled down to see first. There are a few other archs that start between 60-65 speed, but the true speed king of the DSFL is the Cover Corner. Not the Speed RB, not the Speed Rusher DE, not the Speed WR, but the Cover Corner. LFG. You almost definitely don't need 96 Speed as a CB, but it could make you a legit returner. Probably better to get to 85-90 and then spread out. If you have a WR and dump pure speed into it, that could work.
Intelligence
MAX: 95
Positions: Field General QB and Pocket Passer QB (MIN: 65)
Kind of surprised to see two QBs here. I'd definitely like to see a defensive position that can cap this high considering the player radio is based off intelligence in the sim. I would like to add the distinction that Field General can eventually get to 100 Intelligence, while Pocket Passer is capped at 95. I have little experience building a QB, but if you go all in on Intelligence, your season probably won't go very well.
Endurance
MAX: 95
Position: Power RB (MIN: 60)
This isn't too much of a surprise considering this is basically a workhorse RB. I can't really think of any other positions or archetypes that should be able to rival this either. Maybe a LB of some sort? But this one makes a lot of sense and I'm happy with it. You really don't need 95 Endurance in the DSFL, even if you don't have a RB committee.
Competitiveness
MAX: 90
Position: Power Rusher DE (MIN: 50)
This is the lowest cap and lowest "highest" base starting attribute. I believe it's considered a personality attribute in the sim, so it makes sense given that. I don't want to argue that capping this in the DSFL could be useful, but I would be really intrigued to see how many forced fumbles this DE would have. A lot of offensive positions start with really low Competitiveness, so it has potential.
Hands
MAX: 95
Position: Possession WR (MIN: 65)
Yeah, this one makes sense too. The only other one I could see in the running would be Possession TEs. The WR that is good at catching has a high hands stat- not much more to say on that! You'd probably have incredibly low ypc but this also might help limit your QB from throwing interceptions. Out of all the non-physical attributes on this list, this one probably has the most promise.
Tackling
MAX: 95
Position: Versatile LB (MIN: 65)
Versatile LBs are pretty worthy of this title. I'd maybe like to see Run Stuffer DEs get in here as well, they could probably use a bump, but overall no complaints here. Your tackling king, everyone. It's tough to gauge how useful this would be, but I'd assume it gets less useful in the DSFL after you get to the low 80s in Tackling. At a certain point it won't matter because you dumped so much into Tackling you can't keep up with the ballcarrier anyways.
Thanks for reading! This was just a quick research and writeup, but it could be interesting to see some of these stats flying around the DSFL in the 90s.
We'll start with position specific attributes for QBs, Kickers, and OLinemen. Blocking attributes aren't necessarily position specific but spoiler warning- OL are the best at these stats. I'm including what the attribute starts at for the position as well.
Kick Distance
MAX: 96
Position: Power K (MIN: 70)
Kick Accuracy
MAX: 96
Position: Accurate K (MIN: 70)
Well, this one isn't too exciting as there isn't too much competition. As we can see here, the two K archetypes are just inversions of the other. Still, you can get some booming kicks or some accurate kicks if you dump into one over the other and ignore intelligence. I'd recommend Accuracy over Distance in the DSFL, you don't want the sim making you attempt 59 yd FGs just because you have a 1/50 chance to make them. High Accuracy and low Power seems like a real strategy though.
Arm Strength
MAX: 95
Position: Gunslinger QB (MIN: 65)
Accuracy
MAX: 95
Position: Pocket Passer QB (MIN: 60)
The final results weren't incredibly interesting for QBs either, but researching them was. Did you know Scrambler QBs tie with Pocket Passers for the highest starting Accuracy with 60? They cap at 90 so they didn't make the cut but the more you know I guess! QBs really have to plan out their build- especially with limited TPE in the DSFL. I don't think going all-in on either of these is a great idea, but just like with Kickers I would lean towards Accuracy if you were only going to pick one.
Pass Blocking
MAX: 95
Position: Athletic OL (MIN: 60)
Run Blocking
MAX: 94
Position: Balanced OL (MIN: 55)
Blocking stats are weird! Keep in mind that the weight and height of your lineman plays a role in their effectiveness as well, which is why Mauler OL starts lower in blocking attributes. Strength plays a key role as well. 55 is the second lowest "highest" starting attribute stat, by the way. What an ugly sentence. As far as OL goes, from my understanding Strength is a better overall stat so you probably won't find much success just focusing on one of these two attributes.
Now we'll move on to the rest of the attributes. I was going to try and separate them some more but... there aren't enough to really do that with. So bear with me as these are probably in a strange order.
Strength
MAX: 95
Position: Mauler OL (MIN: 65)
The Mauler OL makes an appearance! While starting with mediocre core blocking stats, the Mauler OL makes up for it with a weight and height advantage, as well as with great starting strength. I was surprised that neither Power Rusher DE nor Power RB made it. Anyways, this is probably a valid route to go in the DSFL. You'll be really good at run blocking which is pretty useful at the developmental level.
Agility
MAX: 96
Position: Return Specialist WR (MIN: 70)
This is quite the insane agility stat to start off with. In tandem with a starting 60 base speed, the Returner makes quite the boom or bust player. Going straight for 96 Agility and leaving Speed at 60 though? You're probably better off dumping entirely into Speed. You'll have to break a lot of tackles to get use out of this.
Speed
MAX: 96
Position: Cover Corner CB (MIN: 70)
Alright you neanderthals, this is probably the stat you scrolled down to see first. There are a few other archs that start between 60-65 speed, but the true speed king of the DSFL is the Cover Corner. Not the Speed RB, not the Speed Rusher DE, not the Speed WR, but the Cover Corner. LFG. You almost definitely don't need 96 Speed as a CB, but it could make you a legit returner. Probably better to get to 85-90 and then spread out. If you have a WR and dump pure speed into it, that could work.
Intelligence
MAX: 95
Positions: Field General QB and Pocket Passer QB (MIN: 65)
Kind of surprised to see two QBs here. I'd definitely like to see a defensive position that can cap this high considering the player radio is based off intelligence in the sim. I would like to add the distinction that Field General can eventually get to 100 Intelligence, while Pocket Passer is capped at 95. I have little experience building a QB, but if you go all in on Intelligence, your season probably won't go very well.
Endurance
MAX: 95
Position: Power RB (MIN: 60)
This isn't too much of a surprise considering this is basically a workhorse RB. I can't really think of any other positions or archetypes that should be able to rival this either. Maybe a LB of some sort? But this one makes a lot of sense and I'm happy with it. You really don't need 95 Endurance in the DSFL, even if you don't have a RB committee.
Competitiveness
MAX: 90
Position: Power Rusher DE (MIN: 50)
This is the lowest cap and lowest "highest" base starting attribute. I believe it's considered a personality attribute in the sim, so it makes sense given that. I don't want to argue that capping this in the DSFL could be useful, but I would be really intrigued to see how many forced fumbles this DE would have. A lot of offensive positions start with really low Competitiveness, so it has potential.
Hands
MAX: 95
Position: Possession WR (MIN: 65)
Yeah, this one makes sense too. The only other one I could see in the running would be Possession TEs. The WR that is good at catching has a high hands stat- not much more to say on that! You'd probably have incredibly low ypc but this also might help limit your QB from throwing interceptions. Out of all the non-physical attributes on this list, this one probably has the most promise.
Tackling
MAX: 95
Position: Versatile LB (MIN: 65)
Versatile LBs are pretty worthy of this title. I'd maybe like to see Run Stuffer DEs get in here as well, they could probably use a bump, but overall no complaints here. Your tackling king, everyone. It's tough to gauge how useful this would be, but I'd assume it gets less useful in the DSFL after you get to the low 80s in Tackling. At a certain point it won't matter because you dumped so much into Tackling you can't keep up with the ballcarrier anyways.
Thanks for reading! This was just a quick research and writeup, but it could be interesting to see some of these stats flying around the DSFL in the 90s.