Updated!
ok so Competitiveness 53-57 need 8 tpes not 4, so just gonna update your comp to 55
Total TPE: 155
Banked TPE: 0
ok so Competitiveness 53-57 need 8 tpes not 4, so just gonna update your comp to 55
Total TPE: 155
Banked TPE: 0
07-17-2022, 11:53 PM
(This post was last modified: 07-21-2022, 11:02 PM by TheHammer43. Edited 7 times in total.)
Updated 7/18/2022
TPE EARNED: 34
TOTAL TPE:155 + 34 = 189 Banked TPE: 4 ADJUSTED ATTRIBUTES:
UPDATED BUILD: (MIN:55)(MAX:85) Strength: 72 (MIN:55)(MAX:95) Agility: 72 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 72 (MIN:20)(MAX:60) Hands: 20 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 50 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 55 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) PURCHASED TRAITS: Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Updated!
ok so that's not how you buy equipment, if you upgrade, you only get 5, same goes with your old one i just notice, so with the new update, your total should be 174, so you're insufficient with your new update, i just gonna upgrade speed to 72 and agility to 71 and banked the 4 Total TPE: 174 Banked TPE: 4
07-24-2022, 11:29 PM
(This post was last modified: 07-29-2022, 08:05 PM by TheHammer43. Edited 4 times in total.)
Updated 7/25/2022
TPE EARNED: 13
TOTAL TPE: 174+13=187 ADJUSTED ATTRIBUTES:
TPE SPENT: 15 (4 From Banked) TPE Available: 2 (MIN:55)(MAX:85) Strength: 71 (MIN:55)(MAX:95) Agility: 71 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 71 (MIN:50)(MAX:80) Speed: 73 (MIN:20)(MAX:60) Hands: 20 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 50 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 55 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits:
07-31-2022, 11:09 PM
(This post was last modified: 08-12-2022, 12:26 AM by TheHammer43. Edited 14 times in total.)
Updated 8/1/2022
TPE EARNED: 67
ADJUSTED ATTRIBUTES:
TPE SPENT: 63 TPE Available: 6 (MIN:55)(MAX:85) Strength: 74 (MIN:55)(MAX:95) Agility: 74 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 74 (MIN:50)(MAX:80) Speed: 76 (MIN:20)(MAX:60) Hands: 23 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 50 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 55 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
08-14-2022, 05:49 PM
(This post was last modified: 08-20-2022, 10:27 AM by TheHammer43. Edited 7 times in total.)
Updated 8/14/2022
TPE EARNED: 27
TOTAL TPE: 249+27=276 ADJUSTED ATTRIBUTES:
REDISTRIBUTED ATTRIBUTES:
TPE SPENT: 1 TPE Available: 27 (MIN:55)(MAX:85) Strength: 74 (MIN:55)(MAX:95) Agility: 74 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 23 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 50 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 55 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
08-21-2022, 11:12 PM
(This post was last modified: 08-25-2022, 04:31 PM by TheHammer43. Edited 4 times in total.)
Updated 8/22/2022
TPE EARNED: 32 Activity Check +2 Weekly Training +5 Tier 5 Equipment +5 Week 1 Predictions +3 Wiki Update +5 Week 2 Predictions +2 Offseason task +10 TOTAL TPE: 276+32=308 TPE Available: 60 (MIN:55)(MAX:85) Strength: 74 (MIN:55)(MAX:95) Agility: 74 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 50 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 23 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 50 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 55 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) |
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