(12-27-2020, 12:08 PM)Crunk Wrote: So you said in the QB thread "we’ve been able to make it so that even the QB run heavy playbooks will lead to fewer rushing attempts for “immobile” quarterbacks."
A technical question - is this this done by adjusting "QB Tuck and Run" in the Offensive Gameplan screen, or something else?
This is done solely through the player screen. The two running QB types - Mobile and Scrambler - will have the RunningQB flag in the sim. As opposed to DDSPF16 where (I think) it gave them a speed boost, this time around it actually makes it so that teams will not call designed QB runs unless that RunningQB flag is checked. Mobile and Scrambler QBs will need to have that flag or else you're basically gimping yourself.