I plan to (when I have more experience in the league) make this a deeper suggestion post.
The problem with the economy today is that you can basically become Jeff Bezos and then money does not matter. Everyone hypothetically should be taking team friendly deals. This issue is because cash is essentially potential TPE with a wait limit on it. However earning cash is immediate relative to spending it. Which brings me to how to fix it. What we need to fix the economy is two currencies. Money how it is currently spent and earned (outside of contracts) would become Development Points. The translation would be 1:1 with how it's used and how it works today. So if we say $100,000 = 1 Development Point, then weekly training would be 5 DPs for +3TPE or 10 DPs for +5TPE. Contracts would continue to work as they had. You'll earn money based on your deal with the team. Money is not spent on anything in this system and cannot be lost. Instead it's more of a leaderboard for users/players. Imagine that you could see a literal leaderboard of who has earned the most money. Both the players who earn the most and the users who earn the most. This provides some incentive to sign contracts worth as much as possible since you don't just have unlimited money from writing media. Beyond this, there would be incentives to earn some amount of dollars. At set points (maybe it's $10 million, $100 million, $500 million) you would unlock achievements that you can display either on your profile, discord, and/or the forum. I suspect with project Omnibus this would be much more interesting as it could live on your player page.
[277 Words]
The problem with the economy today is that you can basically become Jeff Bezos and then money does not matter. Everyone hypothetically should be taking team friendly deals. This issue is because cash is essentially potential TPE with a wait limit on it. However earning cash is immediate relative to spending it. Which brings me to how to fix it. What we need to fix the economy is two currencies. Money how it is currently spent and earned (outside of contracts) would become Development Points. The translation would be 1:1 with how it's used and how it works today. So if we say $100,000 = 1 Development Point, then weekly training would be 5 DPs for +3TPE or 10 DPs for +5TPE. Contracts would continue to work as they had. You'll earn money based on your deal with the team. Money is not spent on anything in this system and cannot be lost. Instead it's more of a leaderboard for users/players. Imagine that you could see a literal leaderboard of who has earned the most money. Both the players who earn the most and the users who earn the most. This provides some incentive to sign contracts worth as much as possible since you don't just have unlimited money from writing media. Beyond this, there would be incentives to earn some amount of dollars. At set points (maybe it's $10 million, $100 million, $500 million) you would unlock achievements that you can display either on your profile, discord, and/or the forum. I suspect with project Omnibus this would be much more interesting as it could live on your player page.
[277 Words]